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Procedural Content Generation for Unity Game Development (Paperback)
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Procedural Content Generation for Unity Game Development (Paperback)
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Harness the power of procedural content generation to design unique
games with Unity About This Book * Learn the basics of PCG
development * Develop a 2D game from start to finish * Explore all
the different ways PCG can be applied in games Who This Book Is For
This book is for Unity game developers, especially those who work
on indie games. You should be familiar with Unity and C# scripting
but you'll be able to jump in and start learning PCG straightaway.
What You Will Learn * Understand the theory of Procedural Content
Generation * Learn the uses of Pseudo Random Numbers * Create
reusable algorithm designs for PCG * Evaluate the data structures
for PCG * Develop smaller games with larger amounts of content *
Generate content instead of spending time designing every minute
detail * Learn when and how to add PCG to your game * Learn the
fundamental techniques of PCG In Detail Procedural Content
Generation is a process by which game content is developed using
computer algorithms, rather than through the manual efforts of game
developers. This book teaches readers how to develop algorithms for
procedural generation that they can use in their own games. These
concepts are put into practice using C# and Unity is used as the
game development engine. This book provides the fundamentals of
learning and continued learning using PCG. You'll discover the
theory of PCG and the mighty Pseudo Random Number Generator. Random
numbers such as die rolls and card drafting provide the chance
factor that makes games fun and supplies spontaneity. This book
also takes you through the full development of a 2D game. Starting
with level generation, you'll learn how PCG can make the game
environment for you. You'll move into item generation and learn the
different techniques to procedurally create game items. Thereafter,
you'll be guided through the more abstract PCG areas such as
scaling difficulty to the player and even generating music! The
book helps you set up systems within your games where algorithms
create computationally generated levels, art assets, quests,
stories, characters, and weapons; these can substantially reduce
the burden of manually creating every aspect of the game. Finally,
you'll get to try out your new PCG skills on 3D terrain generation.
Style and approach An easy-to-follow, project-based guide that will
let you build a complete game by the end of the book using PCG.
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