Building games with Unity is hard enough without having to stand up
and go and make a coffee each time you want to just build your
project or find out days/weeks down the line that some change you
made while building your dream has incurred a debt that means your
project cannot be built for one of your target platforms without a
lot of rework. Through automation, many of these hardships can be
detected early and free up time and stress by monitoring your
project as it is being created, identify risks and issues as you
write the code, and free up your machine while lengthy build
processes are running. The change might be hard, but once setup, it
will give you peace of mind that everything you create will run,
updates will be automatically managed, and your players are less
likely to be drafting one-star reviews on your next publication.
What You Will Learn • Build the automation of your dreams to
accelerate your project • Get detailed examples for generating
workflows tailored to your needs • Learn to save time and money
by having a backend work for you Who Is This Book For Developers
having experience with Unity and interested in learning about (with
no foreknowledge in) automation will greatly benefit from this
book.
General
Imprint: |
Apress
|
Country of origin: |
United States |
Release date: |
September 2023 |
First published: |
2023 |
Authors: |
Simon Jackson
|
Dimensions: |
254 x 178mm (L x W) |
Pages: |
240 |
Edition: |
1st ed. |
ISBN-13: |
978-1-4842-9507-6 |
Categories: |
Books
Promotions
|
LSN: |
1-4842-9507-2 |
Barcode: |
9781484295076 |
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