'Life has always been an ineffable mystery and many people
understandably prefer to keep it that way,' writes Grand. However,
if you'd rather find out how some of the cogs work, read on. This
book offers a lucid and timely exposition of artificial life,
written by the former programmer who wrote the bestselling computer
game 'Creatures'. 'I am an aspiring, latter day Baron
Frankenstein,' admits Grand. 'Like him, I believe that life can be
created where there was none before. Like him, I think that it is
possible to make thinking, caring, feeling beings and that, when
these beings exist, it may be reasonable to ascribe to them a soul.
Like him, this is what I have set out to do.' The book goes on to
describe and to examine, in chapters dealing with concepts such as
illusions, 'nudge and cajole', the topology of mind-space, and
vapourware, just how our thinking may be shaped in the future.
Grand has already set foot in this world with his game 'Creatures',
and in chapter 11 of his book, he unveils some of the secrets of
its creation. He admits there is still a long way to go in making
autonomous and intelligent beings, let alone conscious ones, but
that does not prevent him from grappling solidly with some of the
fundamental questions of life; from material, practical and social
through to philosophical issues. Early in the book, he writes:
'Frankenstein's terribly and ultimately fatal mistake was to carry
out the act of creation first and to think about the consequences
afterwards...So far, my faltering attempts to create life have only
increased my admiration for it.' Like Richard Dawkins, to whom
Grand pays tribute, he has an irritating tendency to sneer a the
transcendent rather than admit there are some mysteries which he
will never crack. Nevertheless, the book remains a fascinating,
brilliant read. (Kirkus UK)
Working mostly alone, almost single-handedly writing 250,000 lines
of computer code, Steve Grand produced "Creatures"(R), a
revolutionary computer game that allowed players to create living
beings complete with brains, genes, and hormonal systems--creatures
that would live and breathe and breed in real time on an ordinary
desktop computer. Enormously successful, the game inevitably raises
the question: What is artificial life? And in this book--a chance
for the devoted fan and the simply curious onlooker to see the
world from the perspective of an original philosopher-engineer and
intellectual maverick--Steve Grand proposes an answer.
From the composition of the brains and bodies of artificial
life forms to the philosophical guidelines and computational
frameworks that define them, "Creation" plumbs the practical,
social, and ethical aspects and implications of the state of the
art. But more than that, the book gives readers access to the
insights Grand acquired in writing "Creatures"--insights that yield
a view of the world that is surprisingly antireductionist,
antimaterialist, and (to a degree) antimechanistic, a view that
sees matter, life, mind, and society as simply different levels of
the same thing. Such a hierarchy, Grand suggests, can be mirrored
by an equivalent one that exists inside a parallel universe called
cyberspace.
General
Imprint: |
Harvard University Press
|
Country of origin: |
United States |
Release date: |
May 2003 |
First published: |
2000 |
Authors: |
Steve Grand
|
Dimensions: |
228 x 151 x 14mm (L x W x T) |
Format: |
Paperback
|
Pages: |
230 |
ISBN-13: |
978-0-674-01113-7 |
Categories: |
Books
Promotions
|
LSN: |
0-674-01113-9 |
Barcode: |
9780674011137 |
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!