Have you ever considered how these visuals and games are shown in a
web browser? What technology is at the heart of it? Of course,
employing HTML and CSS alone will not be sufficient. Three.js is a
free JavaScript toolkit for displaying images, 3D, and 2D objects
in web browsers that enables you to render graphics and 3D objects
on a canvas in the web browser using your GPU (Graphics Processing
Unit). Conquering JavaScript: Three.js helps the reader master the
Three.js framework for faster and robust development. The book is a
detailed guide that will help developers and coders do more with
Three.js. It covers the basics in brief, and then moves on to more
advanced and detailed exercises to help readers quickly gain the
required knowledge. Key Features: Examines JavaScript specific
content, with emphasis on graphics libraries. Discusses using
Three.js for animated graphic creation. Provides code optimization
tips and solutions. This book is a valuable reference for Three.js
developers as well as those involved in game development, mobile
apps, progressive applications, and now even desktop apps.
General
Imprint: |
Taylor & Francis
|
Country of origin: |
United Kingdom |
Series: |
Conquering JavaScript |
Release date: |
August 2023 |
First published: |
2024 |
Editors: |
Sufyan Bin Uzayr
|
Dimensions: |
229 x 152mm (L x W) |
Pages: |
194 |
ISBN-13: |
978-1-03-241271-9 |
Categories: |
Books
Promotions
|
LSN: |
1-03-241271-2 |
Barcode: |
9781032412719 |
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