Advances in hardware and networking have made possible a wide
use of augmented reality (AR) technologies. However, simply putting
those hardware and technologies together does not make a "good"
system for end users to use. New design principles and evaluation
methods specific to this emerging area are urgently needed to keep
up with the advance in technologies.
"Human Factors in Augmented Reality Environments" is the first
book on human factors in AR, addressing issues related to design,
development, evaluation and application of AR systems. Topics
include surveys, case studies, evaluation methods and metrics, HCI
theories and design principles, human factors and lessons learned
and experience obtained from developing, deploying or evaluating AR
systems. The contributors for this cutting-edge volume are
well-established researchers from diverse disciplines including
psychologists, artists, engineers and scientists.
"Human Factors in Augmented Reality Environments" is designed
for a professional audience composed of practitioners and
researchers working in the field of AR and human-computer
interaction. Advanced-level students in computer science and
engineering will also find this book useful as a secondary text or
reference.
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