The iPhone and iPod touch have provided all software developers
with a level playing fielddevelopers working alone have the same
access to consumers as multinational software publishers. Very cool
indeed To make your application stand out from the crowd, though,
it has to have that something extra. You must learn the skills to
take your apps from being App Store filler to download
chart-topping blockbusters.
Developers with years of experience helped write this book.
Spend some time understanding their code and why they took the
approach they did. You will find the writing, illustrations, code,
and sample applications second to none. No matter what type of
application you are writing, you will find something in this book
to help you make your app that little bit cooler.
The book opens with Wolfgang Ante, the developer behind the
Frenzic puzzle game, showing how timers, animation, and
intelligence are used to make game play engaging. It moves on to
Rogue Amoeba's Mike Ash explaining how to design a network protocol
using UDP, and demonstrating its use in a peer-to-peer applicationa
topic not normally for the faint of heart, but explained here in a
way that makes sense to mere mortals. Gary Bennett then covers the
important task of multithreading. Multithreading can be used to
keep the user interface responsive while working on other tasks in
the background. Gary demonstrates how to do this and highlights
traps to avoid along the way.
Next up, Canis Lupus (aka Matthew Rosenfeld ) describes the
development of the Keynote-controlling application Stage Hand, how
the user interface has evolved, and the lessons he has learned from
that experience. Benjamin Jackson then introduces two open source
libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body
physics (think collisions). He describes the development of Arcade
Hockey, an air hockey game, and explains some of the code used for
this.
Neil Mix of Pandora Radio reveals the science behind processing
streaming audio. How do you debug what you can't see? Neil guides
you through the toughest challenges, sharing his experience of what
works and what to watch out for when working with audio. Finally,
Steven Peterson demonstrates a comprehensive integration of iPhone
technologies. He weaves Core Location, networking, XML, XPath, and
SQLite into a solid and very useful application.
Software development can be hard work. Introductory books lay
the foundation, but it can be challenging to understand where to go
next. This book shows some of the pieces that can be brought
together to make complete, cool applications. What you'll learn Add
multitouch controls to your applications. Detect motion for spatial
application interaction. Build applications that use both Wi-Fi and
cellular connections. Understand and use GPS information for
geo-location. Use the built-in microphone and play sounds and
alerts. Optimize your use of limited screen real estate. Who this
book is for
All iPhone application developers with any level of experience
or coming from any development platform. Table of Contents
Designing a Simple, Frenzic-Style Puzzle Game Mike Ash's Deep Dive
Into Peer-to-Peer Networking Doing Several Things at Once:
Performance Enhancements with Threading All Fingers and Thumbs:
Multitouch Interface Design and Implementation Physics, Sprites,
and Animation with the cocos2d-iPhone Framework Serious Streaming
Audio the Pandora Radio Way Going the Routesy Way with Core
Location, XML, and SQLite
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