This book presents the state of the art technology in Serious Games
which is driven extensive by applications and research in
simulation. The topics in this book include: (1) Fashion
simulation; (2) Chinese calligraphy ink diffusion simulation; (3)
Rehabilitation (4) Long vehicle turning simulation; (5) Marine
traffic conflict control; (6) CNC simulation; (7) Special needs
education. The book also addresses the fundamental issues in
Simulation and Serious Games such as rapid collision detection,
game engines or game development platforms. The target audience for
this book includes scientists, engineers and practitioners involved
in the field of Serious Games and Simulation. The major part of
this book comprises of papers presented at the 2012 Asia-Europe
Workshop on Serious Games and Simulation held in Nanyang
Technological University, Singapore (May 9, 2012). All the
contributions have been peer reviewed and by scientific committee
members with report about quality, content and originality.
General
Imprint: |
Springer Verlag, Singapore
|
Country of origin: |
Singapore |
Series: |
Gaming Media and Social Effects |
Release date: |
September 2016 |
First published: |
2014 |
Editors: |
Yiyu Cai
• Sui Lin Goei
|
Dimensions: |
235 x 155 x 14mm (L x W x T) |
Format: |
Paperback
|
Pages: |
258 |
Edition: |
Softcover reprint of the original 1st ed. 2014 |
ISBN-13: |
978-981-10-1195-5 |
Categories: |
Books >
Computing & IT >
General
Promotions
|
LSN: |
981-10-1195-8 |
Barcode: |
9789811011955 |
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