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Non-Antagonistic Games (Paperback, 1986 ed.)
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Non-Antagonistic Games (Paperback, 1986 ed.)
Series: Theory and Decision Library, 46
Expected to ship within 10 - 15 working days
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The reality around us constantly demonstrates physical and social
processes in which the interests of the participants are not
diametrically opposed, though they by no means always coincide. The
study of such processes (interesting in itw own right) is essential
for working out ways of making decisions, that is, for choosing
among available parameters of the processes. If, in view of certain
considerations, a participant i h 1 f 0 h' . b c ooses a va ue Xi 0
a parameter Xi' ~s act~on can e formally described as an attempt to
maximize the function f. = -llx. - x~ll. For this reason any
decision on the part of ~ ~ ~ the i-th participant in the process
can be treated (at least a posteriori) as agoal-directed act, aimed
at increasing the value of some function w. (a criterion of
efficiency, a payoff, a gain, etc.), wfiich generally depends on
the choices of all n participants in the process. That is w = f. (x
' ..* ,x ), i = 1, 2, ..* ,n. 1 i ~ n A process described in this
manner, involving several participants, each pursuing different
interests and constrained in his choices of parameters by the
condition X E x. is called a game - a term firmly entrenched though
evide~tly not felicitous.
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