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Showing 1 - 12 of 12 matches in Toys

Quiddler Card Game: Quiddler Card Game
R299 R189 Discovery Miles 1 890 Save R110 (37%) Dispatched within 4 - 8 working days

Quiddler is a proprietary card game and word game created by Set Enterprises. Players compete by spelling English words from cards in hands of increasing size, each card worth various points. The game combines aspects of Scrabble and gin rummy. 

Set Card Game: Set Card Game
R252 R158 Discovery Miles 1 580 Save R94 (37%) Dispatched within 4 - 8 working days

SET is a card game where your table becomes the board! Race to find a SET of 3 cards where each feature is either all the same or all different on each card. Age is not an advantage - leaving a level playing field for the entire family. Suitable for ages 6-99, SET is a perfect travel or party game that brings generations together. With no turns and no luck, SET is challenging, fast and fun. It makes a perfect after dinner game that can be played in as little as 20 minutes. Play it alone or with as many players as you can fit around your table! SET builds cognitive, logical and spatial reasoning skills as well as visual perception skills due to its rule of logic. Because players must apply this rule to the spatial array of patterns all at once, they must use both left brain and right brain thought processes. SET, The Family Game of Visual Perception, has won over 35 best game awards including MENSA Select. Be the one who has the most SETs when the cards are gone, and you win!

Deluxe Rummy-O: Deluxe Rummy-O
R252 R158 Discovery Miles 1 580 Save R94 (37%) Dispatched within 4 - 8 working days

Deluxe Rummy-O is a good quality tile Rummy game. For 2 - 4 players, tile Rummy is a fast-paced, ever-popular family game that is easy to learn and lots of fun. This is a great value Rummi set with decent components. This set includes 4 triple tier tile racks with 106 plastic number tiles that are clearly and colourfully marked.

Buzz It (Card Game): Buzz It (Card Game)
R150 Discovery Miles 1 500 Dispatched within 5 - 11 working days

Buzz It! is a card game with a electronic timer.

The players all receive 3 cards which each have 2 questions on them. Each at their turn can ask one of the two questions to the others. When the questions is asked each of the other players must give an answer to the question within a time limit. The players must keep on giving answers until one player can't answer or can't answer quickly enough. This player then receives the question card as a negative point.

The timer is handed over to the next player and he/she reads one of the questions on his/her card.

The game stops when all the players have used their own question cards and the player with the fewest received cards wins the game.

The timer can be set on 5 or 8 seconds and makes a buzzing sound (hence the name)

Classic Double 6 Colour Dominoes: Classic Double 6 Colour Dominoes
R151 R96 Discovery Miles 960 Save R55 (36%) Dispatched within 4 - 8 working days

Classic Double 6 Colour Dominoes - Black & Gold Edition. This is a set of 28 standard double dominoes. The set also includes a Starter piece. Enjoy the classic games of dominoes with full instructions included. Comes in a handy metal storage case.

Dixit Board Game: Dixit Board Game
R660 R520 Discovery Miles 5 200 Save R140 (21%) Dispatched within 6 - 7 working days

One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players).

Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others.

The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller's.

If nobody or everybody finds the correct card, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer score 3. Players score 1 point for every vote for their own card.

The game ends when the deck is empty or if a player scores 30 points. In either case, the player with the most points wins the game.

The base game and all expansions have 84 cards each.

Troyes: The Ladies of Troyes Expansion: Troyes: The Ladies of Troyes Expansion
R833 Discovery Miles 8 330 Dispatched within 6 - 7 working days

In The Ladies of Troyes, the women make an appearance in the form of three new Character cards that you can include in your games. A new action allows players to move their guard along the ramparts in order to access one of 16 new activities outside the city. Each player is represented by a new purple die (representing the head of the family), which cannot be bought by other players. The head of the family can carry out civil, military, or religious actions — your choice! The Ladies of Troyes also includes 27 new Activity cards and six Event cards to add still more variety to the game!

Mysterium: Mysterium
R1,100 Discovery Miles 11 000 Dispatched within 6 - 7 working days

In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium. Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses. After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards - one for the suspect, one for the location, and one for the weapon - then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote. If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...

Cash & Guns: Cash & Guns
R757 Discovery Miles 7 570 Dispatched within 6 - 7 working days

In an abandoned warehouse a gangster band is splitting its loot, but they can’t get an agreement on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!

Ca$h 'n Gun$ will make you relive the best scenes of your favorite gangster movies. Fun, bluffing, and tough negotiations are guaranteed, but will you dare to play? It's simply killing!

On each turn, a player will assume the role of "The Don", and will call out the steps in gameplay.

Before the skirmish itself, an available pot of cash will be laid out before the players. This pot must be evenly split up amongst all of the surviving hoods.

After that, the "Don" of the round will ask the players, including himself, to load their guns (in the form of selecting one of three possible cards: "Bang!", "Bang! Bang! Bang!" or "Click! Click!" from a set of 8 cards: 2 "Bang!"s, 1 Triple-"Bang!" and 5 "Clicks!"), and then count down to all of the players aiming their guns (real foam guns).

Each player will then take a look at how many guns are pointed at them, and also take a look at the available pot of cash for the round before deciding if they want to "Chicken Out" and remove themselves from the skirmish. If they choose to back down, they will get a "Chicken" token which will deduct from their ill-gotten gains at the end of the game. But all players have to "Chicken Out" at the same time, using a countdown like the aiming.

The remaining players will resolve the shootout showing their cards. First, all Triple-"Bangs!" wound the players they are aimed at. If there are still-aiming players with "Bang!" cards, those now wound their targets. "Click!"s are only bluffs and do nothing. A player that is wounded during the standoff does not participate in the split of the cash and receives a bandage (any player that receives a certain number of bandages is eliminated from the game). Now all the used cards are discarded--even those of the players that "Chickened Out".

Now the remaining players will finally split the cash. If the cash cannot be divided evenly, the rest is kept on the table and is added to the new pot.

The game is played 8 rounds, until all cards were played. Keeping track of the cards is important, since all players have only a limited supply of "real" shots.

There are a couple of expansions packed-in with most editions that change some of the mechanics of the game, and also add a new "traitor"-based mechanic, as well.

Dice Forge: Dice Forge
R825 Discovery Miles 8 250 Dispatched within 6 - 7 working days

Dice Forge is a board game from Libellud that challenges you to harness your powers and challenge up to three other players in a battle for dominance. During the game, your dice provide the resources you need, but throughout the game, you’ll change your dice, snapping new faces on and improving your chances of claiming victory. When the gods call an end to your contest, the player with the most glory wins the game.

Cyclades Game: Cyclades Game
R1,500 Discovery Miles 15 000 Dispatched within 6 - 7 working days
StoryLine - Fairy Tales: StoryLine - Fairy Tales
R451 Discovery Miles 4 510 Dispatched within 6 - 7 working days

The four words "Once upon a time" are extraordinarily powerful. They herald adventures, magic, enchanted creatures, and mysterious transformations. They conjure far-off lands, brave hunters, determined princesses, fearsome giants, and talking animals. Above all, they begin our favorite fairy tales.

Fairy Tales, the debut game of the StoryLine series, invites you to craft your own original fairy tales beginning with that remarkable phrase "Once upon a time". In this fanciful card game, three to eight players craft a story together with each player contributing characters, places, objects, and events to the narrative.

StoryLine: Fairy Tales is a collaborative storytelling game that encourages players to play cards to add to the story and embellish on them. Each round a player is the narrator and ask the other players for a specific type of card such as an object or location to add to the story. All other players select one of these cards from their hand, then the narrator chooses the one they like most and awards that player a point. At the end of the story, whoever has the most points wins.

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