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Toys
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Star Wars X-Wing 2nd Edition: Rebel Maneuver Dial Upgrade Kit
With a galaxy’s worth of ships available to customize your squadron, it’s only appropriate that you can further customize your squadron with the Rebel Alliance Maneuver Dial Upgrade Kit.During every game of X-Wing Second Edition, you and your opponent will secretly plot your ships’ movements on cardboard maneuver dials. The dial upgrade kit contains three plastic protectors that situate a ship’s dial within a secure housing, enhancing the aesthetics of your squadron and proudly displaying the colors of the Rebel Alliance. Not only does each dial clearly indicate that you fight for the freedom of the galaxy, they also include a space on the back to insert a dial ID token displaying a silhouette of the corresponding ship, making it easy to differentiate between your ships.
Star Wars X-Wing 2nd Edition: Imperial Maneuver Dial Upgrade Kit
Commanding a fighter squadron is an honor only bestowed on the best Imperial commanders and a distinction that shouldn’t go unnoticed. With the Galactic Empire Maneuver Dial Upgrade Kit, you can display your Imperial pride and further customize your squadron.These upgraded plastic maneuver dials proudly declare your allegiance to the Empire while enhancing the aesthetic look of your squadron. As you secretly plot your maneuvers each round, these kits house a ship’s dial within a secure plastic housing. Additionally, the kits include a space on the back to insert a dial ID token, making it easy to differentiate between your ships in the middle of a game.
In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders: Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins. Players 2 Suggested ages 10+ Playing time 30 minutes
Star Wars X-Wing 2nd Edition: Scum Maneuver Dial Upgrade Kit
During a game of X-Wing Second Edition, you’ll secretly select your ships’ movements using cardboard maneuver dials included in each ship expansion and the Scum and Villainy Conversion Kit. Now, you can further customize the aesthetics of your squadron by situating each ship’s maneuver dial within a stylish and secure plastic housing.The Scum and Villainy Maneuver Dial Upgrade Kit provides three sculpted plastic dial casings that announce your affiliation with the galaxy’s most feared bounty hunters and criminals. Additionally, these plastic maneuver dials provide an easy way for you to differentiate your dials—each dial includes a space on the back for you to insert a dial ID token that displays a silhouette of the corresponding ship. Choose your speed and style!
Star Wars X-Wing: 2nd Ed - TIE/fo Fighter Expansion Pack
Terrorize your foes with the next evolution of the iconic TIE fighter! The TIE/fo Fighter Expansion Pack contains everything you need to include the First Orders take on this classic starfighter in your X-Wing Second Edition squadron. Developed using technologies pioneered for the Empires TIE Advanced program, the TIE/fo fighter is a shielded, mass produced TIE fighter that the First Order can use to spread terror across the galaxy. The strikingly detailed, pre-painted miniature in this expansion is accompanied by twelve ship cardsincluding nine unique pilotsand five upgrades, giving you all the raw power you need to begin rebuilding the Empire.
Star Wars X-Wing: 2nd Edition - T-70 X-Wing Expansion Pack
Carrying on the tradition set by ace Rebel pilots like Wedge Antilles, the heroes of the Resistance enter the fight against the First Order in the next evolution of the classic X-wing fighter. Upgraded in almost every conceivable way, the T-70 X-wing can equip a variety of astromechs, weapons, and other customizations preferred by individual pilots, making it an invaluable part of Resistance operations. With the T-70 X-Wing Expansion Pack, you can add the new generation of X-Wing fighter to your X-Wing Second Edition squadrons. Alongside a fully assembled and beautifully painted T-70 X-wing miniature, youll find a full complement of twelve ship cards including nine unique pilotssix upgrade cards, and the tokens, base, pegs and maneuver dial you need to add one of these powerful starfighters to your Resistance forces.
Star Wars: X-Wing - Slave I Expansion Pack
While the pilots of the Empire and Rebellion fly in the name of their beliefs, Scum pilots have little concern for political conflicts. Rather than declare allegiance to one side or another, they are only concerned with one thing: profit, no matter how it’s obtained. And no one in the galaxy is better at tracking down their quarry and collecting the reward than the infamous Boba Fett.The Slave I Expansion Pack includes a beautifully pre-painted ship miniature along with a maneuver dial and all the ship cards and upgrade cards you need to supplement your squadron with this versatile ship. In addition, the Slave I Expansion Pack contains a few entirely new cards that have never before appeared in the game's first edition. These new cards and associated punchboard are included in the Scum and Villainy Conversion Kit for the benefit of veteran players!
Star Wars Legion: Droidekas Unit Expansion
Versatile and extremely destructive, Droidekas are a threat to even veteran squads of clone troopers and skilled Jedi Knights—and when B1 Battle Droids fail, droidekas are often sent to execute their primary function: annihilation of their targets. Rolling swiftly into battle, droidekas unleash their arm-mounted twin blasters, pouring out withering torrents of fire. The Droidekas Unit Expansion lets you support your droid forces with some of the most powerful combat droids in the galaxy. Four finely detailed, unpainted Droideka miniatures identical to those found in the Star Wars: Legion Clone Wars Core Set represent your Droidekas as they speed across the battlefield in wheel mode and unleash suppressive fire in their attack configuration. Meanwhile, a unit card fully outlines the Droidekas abilities while three upgrade cards give you the freedom to modify them with comms systems.
Star Wars X-Wing 2nd Edition: Deluxe Movement Tools and Range Ruler
Upgrade every move you make in the intense space battles of X-Wing with the Deluxe Movement Tools and Range Ruler! This pack contains premium plastic manoeuvre templates and a range ruler to upgrade the corresponding components from your X-Wing Core Set. In addition to the eleven movement templates, you’ll also find a range ruler base and four range ruler segments that can be used individually or combined to make your measurements quick and precise.
Century: A New World
Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness, players are forced to explore new lands, trade with local inhabitants, journal their findings, and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist!Century: A New World may be combined with Century: Spice Road or Century: Eastern Wonders or both for all new mixable games.
Star Wars: X-Wing - First Order Damage Deck
Personalize your Star Wars: X-Wing experience and display your loyalty with the Resistance Damage Deck! This deck contains a complete set of thirty-three illustrated damage cards featuring diagnostics of a TIE/sf Fighter so you know exactly where your ship is hit.
Star Wars Legion: BARC Speeder Unit Expansion
Versatile and swift, BARC speeders are designed to assist clone troopers as they scout the field, protect key targets, and launch rapid surprise attacks. These durable speeder bikes are armed with heavy blasters and fitted with powerful engines, making them useful in nearly any theater of ground war across the galaxy. Within the BARC Speeder Unit Expansion, you’ll find one unpainted, finely sculpted BARC speeder miniature identical to the miniature included in the Star Wars: Legion Clone Wars Core Set. If you choose, this miniature can include a sidecar featuring a built-in M-45 Ion Blaster or a Mark II Medium Blaster. Similarly, a Phase I Clone Trooper can fire an RPS-6 rocket launcher from the sidecar. This expansion also includes a unit card and an assortment of six upgrade cards inviting you to outfit your speeder to fit your personal battle plan.
Star Wars: X-Wing - TIE/In Fighter Expansion Pack
Few sounds can strike fear into the heart of a starfighter pilot like the howl of an incoming group of Imperial TIE/ln fighters. The iconic fighter of the Galactic Empire, the TIE’s namesake twin ion engines deliver impressive speed and pinpoint maneuverability. Although its lightweight frame lacks deflector shields or a hyperdrive, its affordability allows the Empire to deploy TIE fighters in great numbers to crush any Rebel resistance.The TIE/ln Fighter Expansion Pack includes one beautifully pre-painted miniature and all the ship and upgrade cards you need to incorporate this flying terror into your Imperial squadron. In addition, the TIE/ln Fighter Expansion Pack contains a few entirely new cards that have never before appeared in the game's first edition. These new cards and associated punchboard are also included in the Galactic Empire Conversion Kit for the benefit of veteran players!
Star Wars X-Wing: 2nd Edition - RZ-2 A-Wing Expansion Pack
The main interceptor of the Resistance, the RZ-2 A-wing is the natural evolution of its predecessor used by the Rebel Alliance. With several field-tested refinements integrated into its design, the new generation of A-wing fighters boasts incredible maneuverability to go along with blazingly fast speed, which makes mastering this craft a challenge worthy of the greatest aces. The RZ-2 A-Wing Expansion Pack gives you everything you need to add one of these nimble fighters to your X-Wing Second Edition squadron. With six ship cardsincluding four unique pilotsand five upgrade cards, plus the maneuver dial and tokens included in this expansion pack, the RZ-2 A-Wing Expansion Pack gives you everything you need to stand toe-to-toe with the First Orders best!
Star Wars X-wing: Nantex-class Starfighter Expansion Pack
Dancing nimbly on invisible threads, the Nantex-class starfighter utilizes an advanced tractor array to perform impossible maneuvers and guide its turret-mounted laser cannon with exceptional precision. Swarms of these agile fighters are the first line of defense for the key Separatist stronghold of Geonosis.Within this expansion, you’ll find six pilots ready to fly the beautifully detailed and pre-painted Nantex-class starfighter miniature. Six upgrade cards give these pilots even more control over their ship, while two Quick Build cards offer useful combinations of pilots and upgrades to get you flying as soon as possible.
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Inis
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R1,499
Discovery Miles 14 990
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Ships in 6 - 7 working days
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At the head of your ship, you eagerly search for any sign of land. As you peer through the dissipating mist, it finally gives way to the silhouette of cliffs—you have arrived at your new home. Now your clans can partake in a new era of prosperity. Rival chieftains also set sail for this same land, and soon the time will come to hold the Great Council and elect the High King of Inis. Will you be the one who ascends to the throne? In Inis, you play the role of a Celtic chieftain who has just arrived in a new land. You must construct sanctuaries for spiritual enlightenment, erect citadels to protect peaceful clans, and indulge your wanderlust by exploring the surrounding territories. As clans migrate throughout the land and come to coexist, their differences can lead to clashes, which are often resolved peacefully - but not always. Demonstrate your leadership by rallying clans loyal to your cause, and then the great council will have no choice but bestow the crown on you.
Star Wars Outer Rim
Take to the stars and become a living legend in Star Wars: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for 1-4 players!In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You'll travel the outer rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy!But it won't be easy since the warring factions of the galaxy roam the outer rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend?In more detail, a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs, tracking down bounties, upgrading their ship, and more, all in service of gaining more and more fame. Regardless of the path you take to get there, your goal is to gain ten fame, which can come from a variety of sources, such as completing your character's personal goal, collecting on bounties and jobs, delivering illegal cargo, taking down patrols from the various factions struggling over the galaxy, and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.While the path to victory may be different for scoundrels finding their way in the Outer Rim, everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress, but also contains slots for your ship, your character card, gear, reputation, modifications, jobs, and bounties.
Sherlock Holmes: Consulting detective has returned with both brand new and revised cases for you and your fellow investigators to solve. The cooperative game series invites you to immerse yourself in Holmes' London, following leads, solving mysteries, and tracking down dangerous criminals. With the help of Watson's journals, you and the Baker street Irregulars will take to the streets, eavesdropping on every hushed whisper and following in every muddy footstep. Somebody is doing Horrible things here, and only you can collect the proof needed to stop them.
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Mysterium
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R1,499
Discovery Miles 14 990
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Ships in 6 - 7 working days
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In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium. Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses. After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards - one for the suspect, one for the location, and one for the weapon - then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote. If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...
Star Wars Legion: E-Web Heavy Blaster
Imperial troops are known for their relentless assaults, pressing the attack even in the face of the strongest Rebel resistance. But when the Empire really wants to bring the fight to the Rebels, it calls in its E-Web Heavy Blaster teams. The E-Web Heavy Blaster Team Unit Expansion for Star Wars: Legion includes an unpainted, easily assembled E-Web Heavy Blaster Team miniatures that can be used as a support unit in your Imperial army. Additionally, three upgrade cards give you the power to customize your heavy blaster team to improve its communications or modify its power generator to create new ways to attack.
Star Wars X-Wing: Servants of Strife
War! The Separatist Alliance has driven a spike into the heart of the galaxy, splintering the once-unified worlds with choas, tyranny, and fear. At the heart of this offensive is the dastardly General Grievous, commanding endless legions of droid fighters. Swarms of networked Vulture-class fighters commanded by tactical droids strike at innocent worlds, forcing the Republic on the defensive. All the while, Grievous slinks through the shadows in his customized Belbullab-22 Starfighter; hunting the Jedi at every turn. This Squadron Pack contains everything you need to add one Belbullab-22 Starfighter and two Vulture-class Droid Fighter ships to your games of X-Wing, including new ship and upgrade cards, three maneuver dials, and an array of tokens.
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