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Mansions of Madness Streets of Arkham
Expansion
Evil extends its reach and spills into the Streets of Arkham! This
expansion for Mansions of Madness: Second Edition places four new
investigators in three thrilling digital scenarios that incorporate new
elements of gameplay, including elixirs and improvement tokens. Players
get hours of exciting gameplay filled with horror and hardships that
incorporate the core game and build upon the Arkham Horror canon.
Streets of Arkham is an expansion for Mansions of Madness: Second
Edition in which investigators must confront the horrific secrets
behind Arkham's failing facade of normalcy. From the campus of
Miskatonic University to the gang-run speakeasies and storefronts,
investigators face threats on both the supernatural and worldly fronts.
Only with their wits, grit, and the occasional opportunity to unlock
hidden potential can they overcome the threats to the city- and their
lives.
This expansion unlocks three new digital scenarios, new digital mythos
events, and a new digital puzzle. It introduces a new type of card,
Elixirs, and a new type of token, Improvements. The expansion also
includes new tiles, monsters, investigators, and new cards to further
expand your investigations.
Star Wars: X-Wing - Resistance Damage Deck
Personalize your Star Wars: X-Wing experience and display your loyalty with the Resistance Damage Deck! This deck contains a complete set of thirty-three illustrated damage cards featuring diagnostics of a T-70 X-wing so you know exactly where your ship is hit.
In the skies above the Atlantic, a dirigible's peaceful journey is
interrupted by a bloody act of revenge and an oncoming storm. On the
sea far below, a treacherous saboteur plants the explosives that will
sink a ship. In the New England countryside, a train billows black
smoke, desperately fleeing an unimaginable threat.
Horrific Journeys is a deluxe expansion for Mansions of Madness which
unlocks three thrilling scenarios that take four new investigators far
from Arkham, solving mysteries aboard a bustling transatlantic airship,
a luxury ocean liner, and a scenic countryside train. With new map
tiles, puzzles, monsters, and mythos events, these brave men and women
must contend with hideous amphibian monstrocities and interdimensional
creatures tearing holes in the fabric of reality all with the knowledge
that one wrong move can destroy the very vessels they are trying to
protect! In order to arrive at their destinations, the investigator of
Arkham must first survive their journey!
Star Wars Armada: MC30c Frigate
One of the most powerful mid-level ships in the Galactic Civil War, the MC30c frigate was of Mon Calamari design and presented a lethal combination of speed, high-powered armament, and advanced deflector shields. The trade-off, however, was that the ship was relatively light on hull plating. This trade-off becomes evident, as well, in the MC30c Frigate Expansion Pack, which offers this ship to the Rebel Alliance as a fast, nimble, small-size vessel that can fire as many as five attack dice from its left and right hull zones. However, to do so, it must get within close range of enemy ships where its shields won't long protect it from taking damage against its four hull points.In addition to its pre-painted MC30c frigate miniature, this expansion pack contains two command dials and ten upgrade cards, along with all the tokens you need to bring this Rebel ship to battle. Of course, as with other Armada expansion packs, the MC30c Frigate Expansion Pack also comes with two ship cards that let you field your MC30c as either the MC30c Scout Frigate or MC30c Torpedo Frigate. Though they share many of the same design elements, the different costs and battery armaments of these two different configurations ensure a wide range of tactical flexibility for your MC30c.
The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness.
You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so.
Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario's replayability, meaning this nightmarish ride is one you'll want to take again and again and again!
The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Featuring two new investigators, one new monster type, and dozens of cards and tokens, this expansion integrates seamlessly with the existing components and scenarios. These components introduce both new gameplay elements and unique insanity effects for the investigators who were unable to bear the terror. Two brand new scenarios will become available with Beyond the Threshold, leading to countless hours of suspenseful investigation and thrilling terror.
Star Wars Armada: Victory-class Star Destroyer
The Victory-class Star Destroyer Expansion Pack bolsters your fleet with one sculpted and pre-painted miniature Star Destroyer identical to the Star Destroyer miniature from the Core Set. It also comes with all requisite tokens and command dials, as well as more than a dozen ship and upgrade cards. The expansion’s two ship cards allow you to outfit your Star Destroyer as either a Victory I or Victory II, and its fourteen upgrades open a wide range of strategic possibilities as they allow you to upgrade your armament, your crew, and even your Star Destroyers themselves.
Arkham Horror LCG: Lost in Time and Space
Description from the publisher:At the end of "The Dunwich Legacy" cycle, and near the end of your path to abject madness, Lost in Time and Space is the climactic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign!Nothing can prepare you for what you'll discover at the cycle's end. As your world dissolves into pathways of sound and color that extend for an eternity in all directions, the lines between objects grow jagged, shifting. Your skin starts to crawl, feeling as though it's turning inside out. Somehow, you must find your way across this foreboding alien landscape. And, somehow, you know you're not entirely alone…Lost in Time and Space introduces a new scenario full to bursting with otherworldly chaos, non-Euclidean geometry, and menacing, extra-dimensional entities possessed of incomprehensible powers. You'll find player cards strong enough that you just might have a chance to survive. And for those who play it as the capstone of "The Dunwich Legacy" campaign, the scenario's also littered with effects that call back to the decisions you've made. It is an adventure, a reckoning, and a descent into madness.
Arkham Horror: Third Edition
The year is 1926, and it is the height of the Roaring Twenties.
Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol
supplied by rum runners and the mob. It’s a celebration to end all
celebrations in the aftermath of the War to End All Wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as
Ancient Ones lurk in the emptiness beyond space and time, writhing at
the thresholds between worlds. Occult rituals must be stopped and alien
creatures destroyed before the Ancient Ones make our world their ruined
dominion.
Only a handful of investigators stand against the Arkham Horror. Will
they prevail?
Arkham Horror Third Edition is a cooperative board game for one to six
players who take on the roles of investigators trying to rid the world
of eldritch beings known as Ancient Ones. Based on the works of H.P.
Lovecraft, players will have to gather clues, defeat terrifying
monsters, and find tools and allies if they are to stand any chance of
defeating the creatures that dwell just beyond the veil of our reality.
The game is split into a series of rounds made up of four phases.
The Action Phase
The Monster Phase
The Encounter Phase
The Mythos Phase
The Action Phase sees your investigators fighting back against the dark
power of the mythos. During this phase, each investigator can perform
two different actions.
Move – Investigators can move up to two spaces in the city, spending
money to hire speedy transport and move additional spaces. The space
where you end your turn will determine what encounter card you draw
later in the turn.
Gather Resources – Gain one dollar token, which can be used to purchase
items and goods as well as increase how far you can move
Focus – Focus one of your skills, increasing its value.
Ward – Attempt to remove doom from your location. Increasing doom means
danger for the investigators, and removing doom can delay these
apocalyptic heraldings.
Attack – Attack a monster engaged with you.
Evade – Try to escape from a monster engaged with you.
Research – Search for clues at your location.
Trade – Trade money, clues, items, and more with other investigators at
your location.
Star Wars Legion: General Veers Commander Expansion
Imperial commanders will soon have more options than ever before when they choose who will lead their troops into combat. An expert in ground combat, and especially noted for his use of Walkers in the surface attack on Hoth, General Veers, the first new commander for the Imperial forces, is well acquainted with leading the Empire`s finest into battle against insurgents such as the Rebel Alliance. This expansion pack for Star Wars: Legion comes with an unpainted General Veers miniature and his three personal command cards, as well as a unit card and an assortment of upgrade cards that you can use to equip your units for battle in even the most hostile environments.
Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – an elder being bent on ultimate destruction. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw players deeper into the lore surrounding these loathsome creatures. Twelve investigators, two-hundred fifty tokens, and over three-hundred cards ensure that Eldritch Horror presents an epic, world-spanning adventure each and every game!
Star Wars: Legion - Emperor Palpatine Commander Expansion
Sitting at the head of the mighty Galactic Empire, Emperor Palpatine is the supreme authority in the galaxy. A brilliant manipulator who almost singlehandedly orchestrated the fall of the Jedi order and his own rise to power, the Emperor makes a perfect addition to Star Wars: Legion as a commander of your Imperial forces. Within the Emperor Palpatine Commander Expansion, you'll find everything you need to add Emperor Palpatine to your army as a commander — leading the Imperial forces on his own or alongside another Imperial commander like his apprentice, Darth Vader. A single unpainted, easily assembled miniature depicts a cloaked Emperor Palpatine plotting his next move, while three upgrade cards allow you to tap into his mastery of the dark side of the Force. Finally, three new command cards give you more options for determining your battle plans, letting you make use of the Emperor’s abilities as a master strategist.—description from the publisher
Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game…By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about "Ancient Ones" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal…A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted!
Many lives were lost in Robert Baratheon’s bloody rebellion. Some, such as Rhaegar Targaryen, died in honourable combat on the field of battle. Others, like Elia Martell, were brutally slain at the hands of the conquering Lannister forces. For fifteen years, House Martell has held its thirst for vengeance in check, waiting with the utmost patience. And although the Red Viper’s duel with Set Gregor Clegane ends in tragedy for House Martell, it is also the catalyst that sets Doran Martell’s plots in motion Oberyn’s Revenge, the fifth Chapter Pack in the Blood and Gold cycle in A Game of Thrones: The Card Game, continues the major themes of the cycle and invites you to play out some of the most iconic events from A Storm of Swords. Even as dark events and schemes unfold around you, you can use your gold and the new bestow keyword to gain new levels of control over the game. As new versions of the Red Viper and Bran Stark enter the game alongside characters like Ire and Set Garland Tyrell, your vengeance is about to become more vicious than ever before.
Within the lavish rooms of the Silver Twilight Lodge, the most
influential citizens of Arkham gather to forge business alliances, plan
parades, and lobby politicians. In secret, they also meet to enact
forbidden rituals with dark consequences. The poor souls who discover
this truth often vanish, never to be seen again.
Sanctum of Twilight is an expansion for Mansions of Madness Second
Edition that unites two new investigators against the Order of the
Silver Twilight in two thrilling scenarios. With new spells, items,
mechanics, and a new monster, this expansion immerses players in the
Arkham Files universe as they confront the dangers threatening Arkham
from within.
This set of custom dice will allow you to immerse yourself even deeper in the horrors of Mansions of Madness Second Edition. Seamlessly progress through each and every battle and skill test by keeping six additional dice, identical to those included in the core game, close at hand. With the exceptionally convenient Mansions of Madness Second Edition Dice Pack in your collection, you can dive headfirst into the gameplay experience, fighting off gruesome monsters and swiftly solving tricky puzzles without interruption.
Star Wars Armada: Home One
Admiral Ackbar and his flagship star cruiser, Home One, arrive to Armada in the Home One Expansion Pack. Featuring one large-size, pre-painted miniature MC80 star cruiser, two ship cards, three command dials, and fourteen upgrades, the Home One Expansion Pack gives the Rebel Alliance a ship that can trade blow for blow with nearly any Imperial vessel.Boasting battery armaments of six dice from both its left and right hull zones, the MC80 star cruiser is as hard-hitting as a Victory-class Star Destroyer and the Rebellion's best answer to the Imperial-class Star Destroyer. Better yet, this Mon Calamari starship is even more powerful when flown under the command of Admiral Ackbar, who can add two red attack dice to any attack made by a starship that fires only from its left and right hull zones during its activation.Will you race your star cruiser boldly down the middle of the Imperial fleet, firing at enemy ships on both sides? Will you dare your opponent to allow you the use of the Advanced Gunnery objective? Or will you circle the Imperial fleet at a distance, taking shots from a battery armament enhanced by Admiral Ackbar, Slaved Turrets, and the Defiance title? No matter how you bring it to battle, the MC80 star cruiser gives you the muscle to employ a whole new set of tactics in your battles for galactic freedom.
Lord of the Rings: The Card Game The hobbit: Over Hill under
Game description from the publisher:The Lord of the Rings: The Card Game - The Hobbit: Over Hill and Under Hill is the first Saga Expansion for The Lord of the Rings: The Card Game and gives players the chance to participate directly in the thrilling narrative laid out by J.R.R. Tolkien in his beloved classic. Its characters, enemies, and scenarios are drawn directly from the first half of the novel. The three new scenarios in The Hobbit: Over Hill and Under Hill can be played one at a time, or they can be linked to form a campaign that allows players to relive Bilbo's dramatic story arc!Bilbo Baggins is included as a hero and adds a new sphere of influence to the game: the Baggins sphere. Baggins sphere tokens can be used not only to pay for Baggins sphere and neutral cards, but they can be used to get yourself out of sticky situations via a number of game effects that change with each scenario. While Baggins can gain resources and take actions like other heroes, he is so central to the story that if he leaves play, the players automatically lose.The Hobbit: Over Hill and Under Hill introduces a new type of card – treasure – and players acquire these treasure cards, which represent Middle-earth's most valuable items, only by completing scenarios, with treasure then carrying over into subsequent scenarios. Don't find all the treasure that you suspect is present in a scenario? Explore it again, and hope that you find the riches before you perish...
Lord of the Rings Card game Conflict at the Carrock
Game description from the publisher:Conflict at the Carrock is the second Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game. Hot on the trail of Gollum, the heroes venture down the banks of the Anduin, only to hear whispers of a new threat looming.Conflict at the Carrock contains 60 fixed cards from the Shadows of Mirkwood cycle, continuing the heroes' quest to find and apprehend the creature Gollum. A new hero joins the quest, along with three copies of nine new player cards from all four spheres, a new deck of Encounter cards, and the Conflict at the Carrock Quest cards.A variety of new player cards offer exciting deck-building options, featuring new and familiar faces. Frodo Baggins is beginning to feel restless in the Shire while the Beorning Beekeepers offer their assistance to anyone willing to help drive the troublesome Trolls away. A Long-beard Mapmaker discovers a hidden Dúnedain Warning that just might help the heroes avoid defeat.
Cosmic Encounter: Cosmic Conflict Expansion
This is the second expansion set for the Fantasy Flight Games version of Cosmic Encounter.From FFG web site:In Cosmic Conflict, 20 new alien races explode onto the galaxy! Players will now shudder at the insidious kindness of the Empath, blink in confusion at the antics of the Lunatic, and howl in outrage as their planets are stolen away by the Claw!Cosmic Conflict also makes the Cosmos even bigger, adding another player (and attractive black components) to the game. Cosmic Quakes will shake things up, ensuring that no player’s hand is truly safe. And as if that wasn’t enough, Cosmic Conflict introduces a new variant to the game – the hazard deck, which confronts the players with dangerous and amusing events that can crop up at any time.Hazards are special game-altering conditions that bring exciting effects to your Cosmic Encounter experience. Special destiny cards, drawn during the destiny phase, display a “hazard warning” in the upper left corner; this indicates that a hazard card should be drawn.Consisting of two types (temporary and permanent), these cards have a variety of wild effects. The Energy Fields hazard card, for example, lets each main player draw two free cards... but they must show them to the group first. And the optional “Extremely Hazardous Variant” will take you on a wild ride; it brings a new hazard card into play every turn!
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