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European borders that aim to control migration and mobility
increasingly rely on technology to distinguish between citizens and
aliens. This book explores new tensions in Europe between states
and citizens, and between politics, technology and human rights.
This book constitutes the refereed post-conference proceedings of
the 44th International Simulation and Gaming Association
Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on
Experimental Interactive Learning in Industrial Management, held in
Stockholm, Sweden, in June 2013 The 30 revised full papers were
carefully reviewed and selected for inclusion in the book. The
papers are organized in topical sections on frontiers in gaming
simulation for education; frontiers in gaming simulation for design
and experimentation; frontiers in gaming simulation for
transportation and logistics; and professionalism and business in
gaming simulation.
European borders that aim to control migration and mobility
increasingly rely on technology to distinguish between citizens and
aliens. This book explores new tensions in Europe between states
and citizens, and between politics, technology and human rights.
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