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From Pong to Madden NFL to Wii Fit, Sports Videogames argues for
the multiple ways that sports videogames-alongside televised and
physical sports-impact one another, and how players and viewers
make sense of these multiple forms of play and information in their
daily lives. Through case studies, ethnographic explorations,
interviews and surveys, and by analyzing games, players, and the
sports media industry, contributors from a wide variety of
disciplines demonstrate the depth and complexity of games that were
once considered simply sports simulations. Contributors also tackle
key topics including the rise of online play and its implications
for access to games, as well as how regulations surrounding player
likenesses present challenges to the industry. Whether you're a
scholar or a gamer, Sports Videogames offers a grounded,
theory-building approach to how millions make sense of videogames
today.
From Pong to Madden NFL to Wii Fit, Sports Videogames argues for
the multiple ways that sports videogames-alongside televised and
physical sports-impact one another, and how players and viewers
make sense of these multiple forms of play and information in their
daily lives. Through case studies, ethnographic explorations,
interviews and surveys, and by analyzing games, players, and the
sports media industry, contributors from a wide variety of
disciplines demonstrate the depth and complexity of games that were
once considered simply sports simulations. Contributors also tackle
key topics including the rise of online play and its implications
for access to games, as well as how regulations surrounding player
likenesses present challenges to the industry. Whether you're a
scholar or a gamer, Sports Videogames offers a grounded,
theory-building approach to how millions make sense of videogames
today.
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