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Windows Mobile Game Development - Building games for the Windows Phone and other mobile devices (Paperback, 1st ed.): Adam Dawes Windows Mobile Game Development - Building games for the Windows Phone and other mobile devices (Paperback, 1st ed.)
Adam Dawes
R1,161 R989 Discovery Miles 9 890 Save R172 (15%) Ships in 18 - 22 working days

This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform-from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you'll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you'll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.

Windows 8 and Windows Phone 8 Game Development (Paperback, 1st ed.): Adam Dawes Windows 8 and Windows Phone 8 Game Development (Paperback, 1st ed.)
Adam Dawes
R2,809 Discovery Miles 28 090 Ships in 18 - 22 working days

Creating fun, sophisticated games for Windows devices large or small has never been easier With masses of example code and fully working games for you to download and run straight awayWindows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development. This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. It's never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how. What you'll learn Develop using the free or full versions of Visual Studio 2012. Learn how to share code between the two Windows 8 platforms Master high performance 2D and 3D graphics using the MonoGame development environment. Discover how to control your games, including using touch screens, keyboards and accelerometers. Produce high quality music and sound effects for your games. Explore masses of example code and working projects with source code available to download and run straight away. Learn how to publish your games through the Windows and Windows Phone Stores for fun or profit Who this book is for

Windows 8 and Windows Phone 8 Game Developmentis aimed at those with an existing background in programming and knowledge of the C# programming language. Nopriorknowledge is required of programming for Windows 8 or Windows Phone 8, XNA or MonoGame, or games-programming in general. This book will guide the reader through the steps required to become proficient in all of these areas of development. Table of Contents Getting StartedGetting Started with MonoGame Creating a Game Framework User Input Sounding Out with Game Audio Drawing with Vertices and Matrices The World of 3-D Graphics Further 3-D Features and Techniques Enhancing Your Game Application ManagementGetting Started with XAML XAML Controls and Pages Mixing XAMLand MonoGameDistributing Your Game

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