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Alessandro Palma Di Cesnola (1839-1914) travelled to Cyprus in 1873
to take up an honorary post secured by his brother Luigi, who was
the American consul there and also an amateur archaeologist.
Obtaining funding from the British financier Edwin Lawrence,
Alessandro carried out his own excavations, chiefly around Salamis.
Replete with more than 700 illustrations, this 1882 publication
records the most notable artefacts from the Lawrence-Cesnola
collection, including gold jewellery, ivory objects, engraved gems,
coins, and terracotta statuettes. The book sheds considerable light
on the ancient Egyptian, Phoenician, Greek and Roman influences
that shaped Cypriot art over the centuries. Di Cesnola's activities
generated controversy, however, as he had flouted regulations in
removing these artefacts. After the British Museum declined to
acquire the whole collection, the bulk of it was sold at auction.
His brother's finds were recorded in Cyprus: Its Ancient Cities,
Tombs, and Temples (1877), which is also reissued in this series.
Start with the basics of reinforcement learning and explore deep
learning concepts such as deep Q-learning, deep recurrent
Q-networks, and policy-based methods with this practical guide Key
Features Use TensorFlow to write reinforcement learning agents for
performing challenging tasks Learn how to solve finite Markov
decision problems Train models to understand popular video games
like Breakout Book DescriptionVarious intelligent applications such
as video games, inventory management software, warehouse robots,
and translation tools use reinforcement learning (RL) to make
decisions and perform actions that maximize the probability of the
desired outcome. This book will help you to get to grips with the
techniques and the algorithms for implementing RL in your machine
learning models. Starting with an introduction to RL, you'll be
guided through different RL environments and frameworks. You'll
learn how to implement your own custom environments and use OpenAI
baselines to run RL algorithms. Once you've explored classic RL
techniques such as Dynamic Programming, Monte Carlo, and TD
Learning, you'll understand when to apply the different deep
learning methods in RL and advance to deep Q-learning. The book
will even help you understand the different stages of machine-based
problem-solving by using DARQN on a popular video game Breakout.
Finally, you'll find out when to use a policy-based method to
tackle an RL problem. By the end of The Reinforcement Learning
Workshop, you'll be equipped with the knowledge and skills needed
to solve challenging problems using reinforcement learning. What
you will learn Use OpenAI Gym as a framework to implement RL
environments Find out how to define and implement reward function
Explore Markov chain, Markov decision process, and the Bellman
equation Distinguish between Dynamic Programming, Monte Carlo, and
Temporal Difference Learning Understand the multi-armed bandit
problem and explore various strategies to solve it Build a deep Q
model network for playing the video game Breakout Who this book is
forIf you are a data scientist, machine learning enthusiast, or a
Python developer who wants to learn basic to advanced deep
reinforcement learning algorithms, this workshop is for you. A
basic understanding of the Python language is necessary.
This is a reproduction of a book published before 1923. This book
may have occasional imperfections such as missing or blurred pages,
poor pictures, errant marks, etc. that were either part of the
original artifact, or were introduced by the scanning process. We
believe this work is culturally important, and despite the
imperfections, have elected to bring it back into print as part of
our continuing commitment to the preservation of printed works
worldwide. We appreciate your understanding of the imperfections in
the preservation process, and hope you enjoy this valuable book.
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