Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Showing 1 - 7 of 7 matches in All Departments
For 70 years the U.S. Chess Federation has held the U.S. Junior Open, featuring young players under 21. This book is the first to focus the formative years of these juniors, who later became many of the outstanding masters of the Unites States. Each chapter contains an annotated game of the winner of the championship and brief identifications of the notable players. Crosstables are included where available.
This collection of the games, most annotated, features the United States Chess Federation's premiere invitational tournament, the Absolute Championship. Biographical details of the participants, opening statistics and yearly crosstables offer insight to the games. Features include statistical results of participants from 1976 to 2010, results of many opening variations as played in Absolutes, biographies of all winners and information on all participants, and indexes of players, opening variations and ECO codes.
The door flew open, and Granny stared out at Cat with wild eyes. ‘So,’ she said, almost in a whisper, ‘they’re back.’  For the first time in over fifty years, the Trooping Fairies are in the small town of Clonbridge for their annual Revels. Their arrival awakens other creatures, who have mischief and chaos in mind. Eleven-year-old Cat is in more danger than most. She has the Sight, like her Granny before her, and that makes her a magnet for all things supernatural. But when the wild magic hurts her family, she needs to find a friend she can really trust. Together they face real danger and must use all their wits and bravery to save those they love, before the sun rises …
The door flew open, and Granny stared out at Cat with wild eyes. 'So,' she said, almost in a whisper, 'they're back.' For the first time in over fifty years, the Trooping Fairies are in the small town of Clonbridge for their annual Revels. Their arrival awakens other creatures, who have mischief and chaos in mind. Eleven-year-old Cat is in more danger than most. She has the Sight, like her Granny before her, and that makes her a magnet for all things supernatural. But when the wild magic hurts her family, she needs to find a friend she can really trust. Together they face real danger and must use all their wits and bravery to save those they love, before the sun rises ...
Fred Reinfeld-his name is known to almost every chess player in the United States. But his accomplishments? These are not so well known. Reinfeld was one of the strongest players of his time, ranking just below Reuben Fine and Sammy Reshevsky (against whom he had a plus score). He was an accomplished author of some of the best chess books of the thirties and forties. Fred Reinfeld was a respected numismatist, still recognized as a pioneer in the field sixty years later. He was an editor or major contributor to almost every major chess magazine of the thirties through the forties-Chess Review, Chess Correspondent, and Chess Life. This book is the first book on this remarkable man whose works have contributed more to chess than any other author. Many of Reinfeld's comments, ideas, and thoughts are quoted in their original context. Known his own time for the strength of his annotations, many are preserved here for the modern reader. Reinfeld lives!]
After the events of Halloween, Cat and Shane are once again fast friends, but they’re about to learn that the turning of the seasons brings new challenges to deal with… When new neighbours move into the estate – Dr. Becca Ryan, a pink-haired witch who’s researching holy wells in the area and her familiar Vinnie the stoat – Cat and Shane quickly befriend them. Little do they know Becca’s research has disturbed the very old and very dangerous spirit of Cethlenn, a Fomorian queen who is determined to use Becca and the children to exact her revenge on her ancient enemies, the Tuatha Dé Dannan by taking over the land that was once theirs. Cat and Shane are both dealing with difficulties at home, so when the spirit of Cethlenn possesses Becca and tells Cat of an ancient artifact that once belonged to The Dagda himself – a harp that, when played, could influence the mood of anyone who hears it – she and Shane become convinced that the harp is the answer to their woes. On their adventure, Cat and Shane learn many things about themselves and their motivations. They come to realise that their problems cannot be fixed by magic and resolve never to use the harp. Can they free Becca from Cethlenn’s clutches and destroy the harp before Cethlenn uses it to summon an army of dead Fomorians to take over the land?
Surprise yourself and reach higher! This book is based on real amateur games and shows you how an average club player can proceed through the ranks and reach Candidate Master level. Its a hard struggle, nothing comes for free and your path will be strewn with setbacks and disappointments. Just like in real life. Alex Dunne guides you in the more than 50 games that you will be playing and offers lots of practical, straightforward and effective advice. Slowly but surely, you will improve in all phases of the game: the opening, the middlegame and the endgame. Dunne explains when and how to activate your pieces and how to recognize and punish the errors your opponents are bound to make. At the end of the book, having absorbed these lessons, your experience, technique and confidence will have improved in such a way that your first win against a master will not come as a big surprise.
|
You may like...
Little Miss: My Complete Collection…
Roger Hargreaves, Adam Hargreaves
Paperback
(1)
|