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Digital Media, Projection Design, and Technology for Theatre covers
the foundational skills, best practices, and real-world
considerations of integrating digital media and projections into
theatre. The authors, professional designers and university
professors of digital media in live performance, provide readers
with a narrative overview of the professional field, including
current industry standards and expectations for digital
media/projection design, its related technologies and techniques.
The book offers a practical taxonomy of what digital media is and
how we create meaning through its use on the theatrical stage. The
book outlines the digital media/projection designer's workflow into
nine unique phases. From the very first steps of landing the job,
to reading and analyzing the script and creating content, all the
way through to opening night and archiving a design. Detailed
analysis, tips, case studies, and best practices for crafting a
practical schedule and budget, to rehearsing with digital media,
working with actors and directors, to creating a unified design for
the stage with lighting, set, sound, costumes, and props is
discussed. The fundamentals of content creation, detailing the
basic building blocks of creating and executing digital content
within a design is offered in context of the most commonly used
content creation methods, including: photography and still images,
video, animation, real-time effects, generative art, data, and
interactive digital media. Standard professional industry
equipment, including media servers, projectors, projection
surfaces, emissive displays, cameras, sensors, etc. is detailed.
The book also offers a breakdown of all key related technical
tasks, such as converging, warping, and blending projectors, to
calculating surface brightness/luminance, screen size and throw
distance, to using masks, warping content and projection mapping,
making this a complete guide to digital media and projection design
today. An eResource page offers sample assets and interviews that
link to current and relevant work of leading projection designers.
Digital Media, Projection Design, and Technology for Theatre covers
the foundational skills, best practices, and real-world
considerations of integrating digital media and projections into
theatre. The authors, professional designers and university
professors of digital media in live performance, provide readers
with a narrative overview of the professional field, including
current industry standards and expectations for digital
media/projection design, its related technologies and techniques.
The book offers a practical taxonomy of what digital media is and
how we create meaning through its use on the theatrical stage. The
book outlines the digital media/projection designer's workflow into
nine unique phases. From the very first steps of landing the job,
to reading and analyzing the script and creating content, all the
way through to opening night and archiving a design. Detailed
analysis, tips, case studies, and best practices for crafting a
practical schedule and budget, to rehearsing with digital media,
working with actors and directors, to creating a unified design for
the stage with lighting, set, sound, costumes, and props is
discussed. The fundamentals of content creation, detailing the
basic building blocks of creating and executing digital content
within a design is offered in context of the most commonly used
content creation methods, including: photography and still images,
video, animation, real-time effects, generative art, data, and
interactive digital media. Standard professional industry
equipment, including media servers, projectors, projection
surfaces, emissive displays, cameras, sensors, etc. is detailed.
The book also offers a breakdown of all key related technical
tasks, such as converging, warping, and blending projectors, to
calculating surface brightness/luminance, screen size and throw
distance, to using masks, warping content and projection mapping,
making this a complete guide to digital media and projection design
today. An eResource page offers sample assets and interviews that
link to current and relevant work of leading projection designers.
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