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"Britsoft documents a vibrant period of invention in Britain's
cultural history - the start of a new form of entertainment,
created on ZX Spectrums, Commodore 64s, Amigas and Atari STs, in
bedrooms and living rooms. Interviewees include: David Braben
(Elite), Peter Molyneux (Populous), Rob Hubbard (Commando) and Jeff
Minter (Attack of the Mutant Camels), The book is a companion piece
to the 2014 documentary, From Bedrooms to Billions, and draws from
the hundreds of hours of interview footage to find new, untold
stories, and craft an original narrative. Through the voices of
programmers, musicians, journalists and business people, it traces
the making of games such as Dizzy, Elite, Paradroid and Kick Off;
and the birth of publishers, magazines and software houses, from
Codemasters to Zzap!64.
An in-depth visual guide presenting the captivating creative
journeys behind the world's leading videogames. Making Videogames
is an unprecedented snapshot of modern interactive entertainment,
with insight from true pioneers about the most important games in
the world. Illustrated with some of the most arresting in-game
images ever seen in print, the book explores the unique alchemy of
technical and artistic endeavour that constitutes the magic of
videogames, striking a captivating balance between insight and
accessibility. Across eleven chapters, each focusing on a specific
game from AAA blockbusters such as Control and Half-Life: Alyx to
cult breakthrough games including No Man's Sky and Return of the
Obra Dinn, the book will document the incredible craft of videogame
worldbuilding and visual storytelling via the world's most popular,
but seldom fully understood, entertainment medium. The book's text
orbits breathtaking, specially created imagery 'photographed'
in-engine by the author, demonstrating the magic and method behind
each studio's work. A book not only for die-hard videogame
fanatics, but also for designer-creatives and the visually curious,
Making Videogames is a thrilling showcase of the boundless
creativity of this amazing industry.
Home Computers showcases the quirky and characterful beginnings of
a commercial product that would come to unite the globe: the
personal computer. As so much technology is forgotten once it is
superseded, this is a celebration of machines, industrial design
and techno-utopianism of an era in the not-so-distant past.
Conceived as a visual sourcebook of the most popular, most powerful
and most idiosyncratic computers to grace our workspaces, this
timely publication offers a reflection on how far we've come and a
nostalgic look at a time when digital worlds could be contained in
a box and turned off, rather than ever-present in our lives. Home
Computers opens with a scene-setting retrospective by computer and
gaming writer Alex Wiltshire. The book's heart is a series of
specially commissioned photographs that capture details of switches
and early user-interface design, letterforms and logos, and the
quirks that set one computer off from another. Images are
complemented by a potted history of each device, the inventors or
personalities behind it, and its innovations and influences.
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