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This book looks at the uses of popular music in the newly-redefined
category of the nostalgia game, exploring the relationship between
video games, popular music, nostalgia, and socio-cultural contexts.
History, gender, race, and media all make significant appearances
in this interdisciplinary work, as it explores what some of the
most critically acclaimed games of the past two decades (including
both AAA titles like Fallout and BioShock, and more cult releases
like Gone Home and Evoland) tell us about our relationship to our
past and our future. Appropriated music is the common thread
throughout these chapters, engaging these broader discourses in
heterogeneous ways. This volume offers new perspectives on how the
intersection between popular music, nostalgia, and video games, can
be examined, revealing much about our relationship to the past and
our hopes for the future.
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