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Programming in D - Tutorial and Reference (Hardcover): Ali Cehreli Programming in D - Tutorial and Reference (Hardcover)
Ali Cehreli; Foreword by Andrei Alexandrescu; Cover design or artwork by Izgi Yapici
R1,375 Discovery Miles 13 750 Ships in 10 - 15 working days
The D Programming Language (Paperback): Andrei Alexandrescu The D Programming Language (Paperback)
Andrei Alexandrescu
R1,602 Discovery Miles 16 020 Ships in 12 - 17 working days

"To the best of my knowledge, D offers an unprecedentedly adroit integration of several powerful programming paradigms: imperative, object-oriented, functional, and meta."
--From the Foreword by Walter Bright
"This is a book by a skilled author describing an interesting programming language. I'm sure you'll find the read rewarding."
--From the Foreword by Scott Meyers D is a programming language built to help programmers address the challenges of modern software development. It does so by fostering modules interconnected through precise interfaces, a federation of tightly integrated programming paradigms, language-enforced thread isolation, modular type safety, an efficient memory model, and more."The D Programming Language "is an authoritative and comprehensive introduction to D. Reflecting the author's signature style, the writing is casual and conversational, but never at the expense of focus and precision. It covers all aspects of the language (such as expressions, statements, types, functions, contracts, and modules), but it is much more than an enumeration of features.Inside the book you will findIn-depth explanations, with idiomatic examples, for all language featuresHow feature groups support major programming paradigmsRationale and best-use advice for each major featureDiscussion of cross-cutting issues, such as error handling, contract programming, and concurrencyTables, figures, and "cheat sheets" that serve as a handy quick reference for day-to-day problem solving with DWritten for the working programmer, "The D Programming Language "not only introduces the D language--it presents a compendium of good practices and idioms to help both your coding with D and your coding in general.

C++ Coding Standards - 101 Rules, Guidelines, and Best Practices (Paperback): Herb Sutter, Andrei Alexandrescu C++ Coding Standards - 101 Rules, Guidelines, and Best Practices (Paperback)
Herb Sutter, Andrei Alexandrescu
R1,879 Discovery Miles 18 790 Ships in 12 - 17 working days

Consistent, high-quality coding standards improve software quality, reduce time-to-market, promote teamwork, eliminate time wasted on inconsequential matters, and simplify maintenance. Now, two of the world's most respected C++ experts distill the rich collective experience of the global C++ community into a set of coding standards that every developer and development team can understand and use as a basis for their own coding standards.

The authors cover virtually every facet of C++ programming: design and coding style, functions, operators, class design, inheritance, construction/destruction, copying, assignment, namespaces, modules, templates, genericity, exceptions, STL containers and algorithms, and more. Each standard is described concisely, with practical examples. From type definition to error handling, this book presents C++ best practices, including some that have only recently been identified and standardized-techniques you may not know even if you've used C++ for years. Along the way, you'll find answers to questions like What's worth standardizing--and what isn't? What are the best ways to code for scalability?What are the elements of a rational error handling policy? How (and why) do you avoid unnecessary initialization, cyclic, and definitional dependencies?When (and how) should you use static and dynamic polymorphism together?How do you practice "safe" overriding?When should you provide a no-fail swap? Why and how should you prevent exceptions from propagating across module boundaries?Why shouldn't you write namespace declarations or directives in a header file?Why should you use STL vector and string instead of arrays?How do you choose the right STL search or sortalgorithm?What rules should you follow to ensure type-safe code?

Whether you're working alone or with others, "C++ Coding Standards" will help you write cleaner code--and write it faster, with fewer hassles and less frustration.

Programming in D - Tutorial and Reference (Paperback): Andrei Alexandrescu Programming in D - Tutorial and Reference (Paperback)
Andrei Alexandrescu; Edited by Luis Marques; Illustrated by Izgi Yapıcı
R1,117 Discovery Miles 11 170 Ships in 10 - 15 working days
Programming in D - Tutorial and Reference (Paperback): Ali Cehreli Programming in D - Tutorial and Reference (Paperback)
Ali Cehreli; Foreword by Andrei Alexandrescu; Cover design or artwork by Izgi Yapici
R1,219 Discovery Miles 12 190 Ships in 10 - 15 working days
Modern C++ Design - Generic Programming and Design Patterns Applied (Paperback, New): Debbie Lafferty, Andrei Alexandrescu Modern C++ Design - Generic Programming and Design Patterns Applied (Paperback, New)
Debbie Lafferty, Andrei Alexandrescu
R1,369 Discovery Miles 13 690 Ships in 9 - 15 working days

In Modern C++ Design, Andrei Alexandrescu opens new vistas for C++ programmers. Displaying extraordinary creativity and programming virtuosity, Alexandrescu offers a cutting-edge approach to design that unites design patterns, generic programming, and C++, enabling programmers to achieve expressive, flexible, and highly reusable code.

This book introduces the concept of generic components—reusable design templates that produce boilerplate code for compiler consumption—all within C++. Generic components enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding.

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