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This book examines how society has been affected by the social
upheaval of the years since George Floyd’s death and efforts by
those in education and educational technology to address the
concerns of equity, community and social justice. This book is a
practical yet scholarly guide in the pursuit of inclusive design,
drawing from a diverse range of authors with a broad range of
application and theory. The chapters go beyond a narrow view of
inclusive learning design, and address issues in a broad range of
fields. This book is appropriate for all levels of learning, with a
distinct focus on higher education and graduate education. Â
This book examines the topic of learning design from a human,
interactive, and collaborative perspective. A variety of pedagogic
and instructional modalities are thoroughly investigated as
methodologies for creating functional and effective designs for
students. The book is appropriate for all levels of teaching and
learning, but special attention is paid to the special requirement
of higher education, graduate education and post-graduate
classrooms. Within the research chapters are embedded numerous
examples, case studies, and implementation guides. The book is a
scholarly yet practical guide to learning design and everyone from
educational researchers in all areas of educational technology to
instructional designers and instructional technologists will find
it useful and inspiring at once.
This volume is the result of the annual Summer research symposium
sponsored by the Association for Educational Communications and
Technology (AECT). The twenty-two chapters in this volume seek to
examine how learning and the design of instruction is
interdisciplinary and connective in terms of research and practice.
The book is generally divided into three areas: Theory, Research,
and Application. This framework shaped the authors' interactions,
discussions, and the informal context of the symposium. Writings
are included on multiple levels including research and practice on
learning across disciplines, including instructional design and how
design thinking is inherently interdisciplinary. How learning is
designed for general audiences or for purposely integrated
educational experiences has also been examined.
This book is the outcome of a research symposium sponsored by the
Association for Educational Communications and Technology [AECT].
Consisting of twenty-four chapters, including an introduction and
conclusion, it argues that informational content should not be the
main element of education, and that to provide more for learners,
it is necessary to go beyond content and address other skills and
capabilities. It also discusses the false premise that learning is
complete when the information is known, not when learners seek
more: their own directions, answers, and ideas. The authors assert
that the ability to synthesize, solve problems and generate ideas
is not based on specific content, although education often focuses
solely on teaching content. Further, they state that content can be
separated from the learning process and that instructional design
and educational technology must be about the skills, habits, and
beliefs to be learned.
This book is the result of a research symposium sponsored by the
Association for Educational Communications and Technology [AECT].
The fifteen chapters were developed by leaders in the field and
represent the most updated and cutting edge methodology in the
areas of instructional design and instructional technology. The
broad concepts of design, design thinking, the design process, and
the design studio, are identified and they form the framework of
the book. This book advocates the conscious adoption of a mindset
of design thinking, such as that evident in a range of divergent
professions including business, government, and medicine. At its
core is a focus on "planning, inventing, making, and doing."
(Cross, 1982), all of which are of value to the field of
educational technology. Additionally, the book endeavors to develop
a deep understanding of the design process in the reader. It is a
critical skill, often drawing from other traditional design fields.
An examination of the design process as practiced, of new models
for design, and of ways to connect theory to the development of
educational products are all fully explored with the goal of
providing guidance for emerging instructional designers and
deepening the practice of more advanced practitioners. Finally, as
a large number of leading schools of instructional design have
adopted the studio form of education for their professional
programs, we include this emerging topic in the book as a practical
and focused guide for readers at all levels.
Learning design is an ill-structured process that must account for
multiple stakeholders, contextual constraints, and other
instructional needs. Whereas many theories outline learning
theories, less is known about the formative design process and how
it impacts the design and development of learning technologies.
This is critical because a formative view considers the issues that
educators encounter and how to overcome them during the learning
design process. This edited volume provides a multi-faceted look at
theories, studies, and design cases that employ formative design in
learning across multiple domains. Topics include processes oriented
around design thinking, design-based research, and others.
Additional chapters provide contextual considerations, such as
describing how formative design was used to design learning
solutions for STEM learning and food banks, as well as overcoming
challenges in emergency remote teaching. In doing so, the book
provides an interdisciplinary view that explores how scholars and
practitioners engage in formative practices that support a wide
array of learners and contexts.Â
This volume is the result of a 2016 research symposium sponsored by
the Association for Educational Communications and Technology
(AECT) focused on the growing theoretical areas of integrating
story and narrative into educational design. Narrative, or
storytelling, is often used as a means for understanding,
conveying, and remembering the events of our lives. Our lives
become a series of stories as we use narrative to structure our
thinking; stories that teach, train, socialize, and create value.
The contributions in this volume examine stories and narrative in
instructional design and offer a diverse exploration of
instructional design and learning environments. Among the topics
discussed: The narrative imperative: creating a story telling
culture in the classroom. Narrative qualities of design
argumentation. Scenario-based workplace training as storytelling.
Designing for adult learners' metacognitive development &
narrative identity. Using activity theory in designing science
inquiry games . Changing the narrative of school: toward a
neurocognitive redefinition of learning. Educational Technology and
Narrative is an invaluable resource offering application-ready
ideas to students of instructional design, instructional design
practitioners, and teachers seeking to utilize theories of story
and narrative to the ways that they convey and express ideas of
instructional design and educational technology.
This book delves into two divergent, yet parallel themes; first is
an examination of how educators can design the experiences of
learning, with a focus on the learner and the end results of
education; and second, how educators learn to design educational
products, processes and experiences. The book seeks to understand
how to design how learning occurs, both in the instructional design
studio and as learning occurs throughout the world. This will
change the area's semantics; at a deeper level, it will change its
orientation from instructors and information to learners; and it
will change how educators take advantage of new and old
technologies. This book is the result of a research symposium
sponsored by the Association for Educational Communications and
Technology [AECT].
Based on over fifteen years of groundbreaking research, Developing
Creative Thinking Skills helps learners demonstrably increase their
own creative thinking skills. Focusing on divergent thinking,
twelve inventive chapters build one's capacity to generate a wide
range of ideas, both as an individual and as a collaborator. This
innovative textbook outlines a semester-long structure for the
development of creative thinking skills and can easily be utilized
as a self-directed format for those learning outside of a
classroom. Readers are stimulated to maximize their own creativity
through active exercises, challenges to personal limits and
assumptions, and ideas that can help create powerful habits of
variance.
This volume is the result of the annual Summer research symposium
sponsored by the Association for Educational Communications and
Technology (AECT). The twenty-two chapters in this volume seek to
examine how learning and the design of instruction is
interdisciplinary and connective in terms of research and practice.
The book is generally divided into three areas: Theory, Research,
and Application. This framework shaped the authors' interactions,
discussions, and the informal context of the symposium. Writings
are included on multiple levels including research and practice on
learning across disciplines, including instructional design and how
design thinking is inherently interdisciplinary. How learning is
designed for general audiences or for purposely integrated
educational experiences has also been examined.
This book is the outcome of a research symposium sponsored by the
Association for Educational Communications and Technology [AECT].
Consisting of twenty-four chapters, including an introduction and
conclusion, it argues that informational content should not be the
main element of education, and that to provide more for learners,
it is necessary to go beyond content and address other skills and
capabilities. It also discusses the false premise that learning is
complete when the information is known, not when learners seek
more: their own directions, answers, and ideas. The authors assert
that the ability to synthesize, solve problems and generate ideas
is not based on specific content, although education often focuses
solely on teaching content. Further, they state that content can be
separated from the learning process and that instructional design
and educational technology must be about the skills, habits, and
beliefs to be learned.
This book is the result of a research symposium sponsored by the
Association for Educational Communications and Technology [AECT].
The fifteen chapters were developed by leaders in the field and
represent the most updated and cutting edge methodology in the
areas of instructional design and instructional technology. The
broad concepts of design, design thinking, the design process, and
the design studio, are identified and they form the framework of
the book. This book advocates the conscious adoption of a mindset
of design thinking, such as that evident in a range of divergent
professions including business, government, and medicine. At its
core is a focus on "planning, inventing, making, and doing."
(Cross, 1982), all of which are of value to the field of
educational technology. Additionally, the book endeavors to develop
a deep understanding of the design process in the reader. It is a
critical skill, often drawing from other traditional design fields.
An examination of the design process as practiced, of new models
for design, and of ways to connect theory to the development of
educational products are all fully explored with the goal of
providing guidance for emerging instructional designers and
deepening the practice of more advanced practitioners. Finally, as
a large number of leading schools of instructional design have
adopted the studio form of education for their professional
programs, we include this emerging topic in the book as a practical
and focused guide for readers at all levels.
Based on over fifteen years of groundbreaking research, Developing
Creative Thinking Skills helps learners demonstrably increase their
own creative thinking skills. Focusing on divergent thinking,
twelve inventive chapters build one's capacity to generate a wide
range of ideas, both as an individual and as a collaborator. This
innovative textbook outlines a semester-long structure for the
development of creative thinking skills and can easily be utilized
as a self-directed format for those learning outside of a
classroom. Readers are stimulated to maximize their own creativity
through active exercises, challenges to personal limits and
assumptions, and ideas that can help create powerful habits of
variance.
This book examines the topic of learning design from a human,
interactive, and collaborative perspective. A variety of pedagogic
and instructional modalities are thoroughly investigated as
methodologies for creating functional and effective designs for
students. The book is appropriate for all levels of teaching and
learning, but special attention is paid to the special requirement
of higher education, graduate education and post-graduate
classrooms. Within the research chapters are embedded numerous
examples, case studies, and implementation guides. The book is a
scholarly yet practical guide to learning design and everyone from
educational researchers in all areas of educational technology to
instructional designers and instructional technologists will find
it useful and inspiring at once.
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