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Showing 1 - 11 of 11 matches in All Departments

Pagan Testament, A - The literary heritage of the world`s oldest new religion (Paperback): Brendan Myers Pagan Testament, A - The literary heritage of the world`s oldest new religion (Paperback)
Brendan Myers
R555 Discovery Miles 5 550 Ships in 18 - 22 working days

Pagans often claim that their spiritual inspiration comes not from a written scripture but from personal experience and original creativity. Yet, there are many written works which also constitute its testament. Some of them are thousands of years old, such as the "Descent of Ishtar", and "The Homeric Hymn to Demeter". Others are more recent, such as "The Charge of the Goddess". "A Pagan Testament" collects these original works together, along with the poetry and prose that inspired the founders of the modern Pagan movement. It also includes the largest collection of circle songs and wisdom teachings ever published, which are the Pagan equivalent of the Biblical Psalms and Proverbs. They were collected by the author in a survey of Pagan folklore, from almost 2,000 people in twelve countries around the world. They show that Paganism is continually expanding and developing. Finally, the book includes an original and valuable philosophical commentary and interpretation.

Flight of the Siren (Paperback): Brendan Myers Flight of the Siren (Paperback)
Brendan Myers
R531 Discovery Miles 5 310 Ships in 18 - 22 working days
The Book of Urania (Paperback): Brendan Myers The Book of Urania (Paperback)
Brendan Myers
R428 Discovery Miles 4 280 Ships in 18 - 22 working days
Fellwater - Book One of The Hidden Houses (Paperback): Brendan Myers Fellwater - Book One of The Hidden Houses (Paperback)
Brendan Myers
R274 Discovery Miles 2 740 Ships in 18 - 22 working days
Elderdown - Book Four of The Hidden Houses (Paperback): Brendan Myers Elderdown - Book Four of The Hidden Houses (Paperback)
Brendan Myers
R283 Discovery Miles 2 830 Ships in 18 - 22 working days
A Trick Of The Light - A fairy tale about knowing (Paperback): Brendan Myers A Trick Of The Light - A fairy tale about knowing (Paperback)
Brendan Myers
R197 Discovery Miles 1 970 Ships in 18 - 22 working days
Clan Fianna - Book Three of The Hidden Houses (Paperback): Brendan Myers Clan Fianna - Book Three of The Hidden Houses (Paperback)
Brendan Myers
R333 Discovery Miles 3 330 Ships in 18 - 22 working days
The Seekers - A Dark Story of the North (Paperback): Brendan Myers The Seekers - A Dark Story of the North (Paperback)
Brendan Myers
R194 Discovery Miles 1 940 Ships in 18 - 22 working days
Time and the Land - Four Approaches to Environmental Ethics, Climate Change, and Future Generations (Paperback): Brendan Myers Time and the Land - Four Approaches to Environmental Ethics, Climate Change, and Future Generations (Paperback)
Brendan Myers
R747 Discovery Miles 7 470 Ships in 18 - 22 working days

What is the ethical significance of the environment? How shall we dwell on, and with, the earth? And what, if anything, do we owe to future generations? "Time and the Land" pursues these questions through each of the four most prominent theories of ethics in the western philosophical tradition: Utilitarianism, Distributive Justice, Kantian Deontology, and Virtue Ethics. For each theory, Derek Parfit's Non-Identity Problem serves as a test case. Parfit showed how some environmental policy decisions might harm no one in the far distant future, even if they produce situations all would agree are intrinsically repugnant. Myers seeks a theory of environmental ethics that not only responds to pressing moral problems in environmental policy, but also avoids the paradox of the Non-Identity Problem. Myers concludes that no single theory by itself can accomplish this task. A synthesis of ethics is required: but Virtue must lead the way. As Virtue is not a 'utility-maximizing' theory, it avoids the Non-Identity Problem. At the same time, its potential for responding to environmental ethics dilemmas is deep. Myers concludes that the aim for a worthwhile human life must include the aim to create and sustain the environmental conditions in which the worthwhile human life is possible and supported. A Virtuous person takes care of the future through aiming at ends which are, while achievable in the present, also temporally continuous and ongoing, even beyond the one's own lifetime. And the future which it is virtuous to aim for is the one which brings out one's best qualities in the course of striving for it.

Iron Age - Council of the Clans (Paperback): Lauren Trimble Iron Age - Council of the Clans (Paperback)
Lauren Trimble; Brendan Myers
R262 Discovery Miles 2 620 Ships in 18 - 22 working days

"Iron Age" is a political strategy game, in which players compete and co-operate with each other to build a community. The better you manage your village, and the better you manage your relations with other players, the more honour you will gain. And the more honour you gain, the better your position will be at a special democratic assembly called the Landsmoot, where one player is elected the Chieftain. Originally designed as a teaching tool for a college course in political science, the simple rules of Iron Age allow many strategic possibilities. From the "hard power" of the army to the "soft power" of trade and culture, just about every facet of politics in the real world can be represented here - all depending on how you play * Build farms, workshops, Great Halls, temples, and more * Recuit specialists like warriors, priests, and poets * Trade with other players to enrich your village, or put other players in your debt * Raise an army to protect your village, or to loot and pillage your neighbours * Build voting blocks, coalitions, and alliances * If you can get elected Chieftain of the Landsmoot often enough, and remain Chieftain long enough, you win the game Players: Between 3 and 8 Ages: 15 and up Includes: * Basic and Advanced versions of the game * Commentary on the philosophical roots of the game, especially in the political thought of Thomas Hobbes and David Hume, * Fifteen fun illustrations, * and a short essay on the nature of "soft power" games. Requires: * Character sheets for each player (available for free on the author's web site) * Three or more 6-sided dice. A Note for Philosophers and Educators: This game began as a project in experimental philosophy, which I presented to students of my "Theories of Social Justice" class. It is not mainly intended to teach facts: rather, it is intented to help students develop skills, especially in public speaking, political strategizing, and rational persuasion. It is also designed to reproduce and to experiment with what some philosophers call "the circumstances of justice," meaning the social or economic or political problems that call for a justice-based solution. David Hume is perhaps the first to draw up the list of circumstances that most philosophers have used ever since. On his list of these circumstances are: moderate scarcity of resources; approximate equality of power among all players; and moderate self-interest. Would players in these circumstances reach the justice-based conclusions that Hume claimed they would? Or would they remain in a Hobbsean "state of nature," leading nasty, brutish, and short lives? As players calculate the best way to either win the game, or else at least avoid being eliminated from the game, they end up negotiating and co-operating with each other to handle these circumstances. In the course of play, "Iron Age" also helps demonstrate to students things like: * how political supporters are won and lost * how players with the most honour are not always the clear winners * how to find the right "balance" between co-operation and competition * the importance of public speaking, argumentation, and persuasion * the importance of being alert to the movements of both allies and rivals * how political power flows from numerous sources * how to plan for the future, and how to grow a community sustainably * how much of our lives are unpredictable, and why it's important to prepare for the unexpected. "Iron Age" also demonstrates some features of Iron Age culture and history, such as the Heroic Feast, the importance of Honour, the role of fate and luck, and the early development of democracy.

Cognitive Behavioral Therapy - New Research (Paperback): Brendan Myers Cognitive Behavioral Therapy - New Research (Paperback)
Brendan Myers
R2,202 Discovery Miles 22 020 Ships in 10 - 15 working days

The Affordable Care Act (ACA) has altered the landscape of health care by forcing behavioral health workers from their silos into a rapidly changing, fast-paced, integrative care setting of increased accountability and accessibility. In order to survive in this transition, behavioral health care will have to be transportable beyond traditional one-to-one psychotherapy models, be viewed as a less consumable commodity, and be able to efficiently treat the myriad of comorbid psychological disorders that are present in every area of medicine. Fortunately, cognitive behavioral therapy (CBT) has a long tradition of empirical success with a wide variety of clinical disorders in youth. Accordingly, CBT provides a robust platform from which to launch new clinical models and delivery systems beyond the limitations of a single-disorder paradigm to target transdiagnostic factors that perpetuate psychological disorders in youth. This book begins by briefly reviewing the challenges that clinicians face, working with children in the new health care era. The book then discusses trauma focused CBT for children with developmental disabilities; CBT for informal cancer caregivers; CBT in pain management of adult chronic nonmalignant pain patients; and CBT for rheumatoid arthritis.

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