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Educational games facilitate players experiences, meet desired
pedagogical objectives, and allow users to engage in learning while
enjoying themselves. These educational games also give learners
immediate feedback on their actions and decisions, inviting
exploration and experimentation. Student Usability in Educational
Software and Games: Improving Experiences explores new models of
interaction and human-computer interaction paradigms as applied to
learning environments. It focuses on the usability design and
evaluation of learning systems and educational game environments.
An excellent resource for experts in these fields, this research
volume will help professionals, educators, and researchers improve
their understanding of student experiences using learning-gaming
environments.
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