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This book is a potted history of video games, telling all the
rollercoaster stories of this fascinating young industry that's now
twice as big globally than the film and music industries combined.
Each chapter explores the history of video games through a
different lens, giving a uniquely well-rounded overview. Packed
with pictures and stats, this book is for video gamers nostalgic
for the good old days of gaming, and young gamers curious about how
it all began. If you've ever enjoyed a video game, or you just want
to see what all the fuss is about, this book is for you. There are
stories about the experimental games of the 1950s and 1960s; the
advent of home gaming in the 1970s; the explosion - and implosion -
of arcade gaming in the 1980s; the console wars of the 1990s; the
growth of online and mobile games in the 2000s; and we get right up
to date with the 2010s, including such cultural phenomena as
twitch.tv, the Gamergate scandal, and Fortnite. But rather than
telling the whole story from beginning to end, each chapter covers
the history of video games from a different angle: platforms and
technology, people and personalities, companies and capitalism,
gender and representation, culture, community, and finally the
games themselves.
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