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This book describes the current state of the art of various types
of immersive learning: in research, in practice, and in the
marketplace. It discusses advanced approaches in the design and
development for various forms of immersive learning environments,
and also the emerging innovations in assessment and research in the
field. In addition, it demonstrates the opportunities and
challenges in implementing advances in VR and immersion at scale in
formal and informal learning. We are living in a time of rapid
advances in terms of both the capabilities and the cost of virtual
reality, multi-user virtual environments, and various forms of
mixed reality. These new media potentially offer extraordinary
opportunities for enhancing both motivation and learning across a
range of subject areas, student developmental levels, and
educational settings. With the development of practical and
affordable virtual reality and mixed reality, people now have the
chance to experience immersive learning both in classrooms and
informally in homes, libraries, and community centers. The book
appeals to a broad readership including teachers, administrators,
scholars, policy makers, instructional designers, evaluators and
industry leaders.
Learning Engineering for Online Education is a comprehensive
overview of the emerging field of learning engineering, a form of
educational optimization driven by analytics, design-based
research, and fast-paced, large-scale experimentation. Chapters
written by instructional design and distance learning innovators
explore the theoretical context of learning engineering and provide
design-based examples from top educational institutions. Concluding
with an agenda for future research, this volume is essential for
those interested in using data and high-quality outcome evidence to
improve student engagement, instructional efficacy, and results in
online and blended settings.
Learning Engineering for Online Education is a comprehensive
overview of the emerging field of learning engineering, a form of
educational optimization driven by analytics, design-based
research, and fast-paced, large-scale experimentation. Chapters
written by instructional design and distance learning innovators
explore the theoretical context of learning engineering and provide
design-based examples from top educational institutions. Concluding
with an agenda for future research, this volume is essential for
those interested in using data and high-quality outcome evidence to
improve student engagement, instructional efficacy, and results in
online and blended settings.
This book describes the current state of the art of various types
of immersive learning: in research, in practice, and in the
marketplace. It discusses advanced approaches in the design and
development for various forms of immersive learning environments,
and also the emerging innovations in assessment and research in the
field. In addition, it demonstrates the opportunities and
challenges in implementing advances in VR and immersion at scale in
formal and informal learning. We are living in a time of rapid
advances in terms of both the capabilities and the cost of virtual
reality, multi-user virtual environments, and various forms of
mixed reality. These new media potentially offer extraordinary
opportunities for enhancing both motivation and learning across a
range of subject areas, student developmental levels, and
educational settings. With the development of practical and
affordable virtual reality and mixed reality, people now have the
chance to experience immersive learning both in classrooms and
informally in homes, libraries, and community centers. The book
appeals to a broad readership including teachers, administrators,
scholars, policy makers, instructional designers, evaluators and
industry leaders.
Leading scholars from a variety of disciplines explore the future
of education, including social media usage, new norms of knowledge,
privacy, copyright, and MOOCs. How are widely popular social media
such as Facebook, Twitter, and Instagram transforming how teachers
teach, how kids learn, and the very foundations of education? What
controversies surround the integration of social media in students'
lives? The past decade has brought increased access to new media,
and with this new opportunities and challenges for education. In
this book, leading scholars from education, law, communications,
sociology, and cultural studies explore the digital transformation
now taking place in a variety of educational contexts. The
contributors examine such topics as social media usage in schools,
online youth communities, and distance learning in developing
countries; the disruption of existing educational models of how
knowledge is created and shared; privacy; accreditation; and the
tension between the new ease of sharing and copyright laws. Case
studies examine teaching media in K-12 schools and at universities;
tuition-free, open education powered by social media, as practiced
by the University of the People; new financial models for higher
education; the benefits and challenges of MOOCS (Massive Open
Online Courses); social media and teacher education; and the civic
and individual advantages of teens' participatory play.
Contributors Colin Agur, Jack M. Balkin, Valerie Belair-Gagnon,
danah boyd, Nicholas Bramble, David Buckingham, Chris Dede,
Benjamin Gleason, Christine Greenhow, Daniel J. H. Greenwood,
Jiahang Li, Yite John Lu, Minhtuyen Mai, John Palfrey, Ri
Pierce-Grove, Adam Poppe, Shai Reshef, Julia Sonnevend, Mark
Warschauer
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