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A Land Full of God (Hardcover)
Mae Elise Cannon; Foreword by Daniel Roth, Aziz Abu Sarah
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R1,545
R1,224
Discovery Miles 12 240
Save R321 (21%)
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Ships in 10 - 15 working days
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The poems in this collection are shocking in their clarity,
simplicity and power to move the reader. The author, when asked
'what kind of poetry he writes, ' came up with a term-"reductive."
The author has, as his children have reminded him, 'lived a
life'. His travels have taken him all over the world, to Mali,
Bahia, Mississippi, Morocco, Kenya, Cuba, Italy, Sardinia,
Louisiana, South Central Los Angeles to name a few of his
destinations, where he has spent time with 'frequently disreputable
people in occasionally disreputable places'!
He has spent time in juke joints, fish fries, goat roasts,
danced barefoot on the Sahara Desert, and whirled on the beaches of
Morocco to the trance of Gnawa music. The poems reflect a joy, a
curiosity and love of what is best, most authentic in people and
cultures all over the planet.
His love of the mysterious A and the powerfully erotic love
poems to her are icing on the proverbial cake!
Digital Media, Projection Design, and Technology for Theatre covers
the foundational skills, best practices, and real-world
considerations of integrating digital media and projections into
theatre. The authors, professional designers and university
professors of digital media in live performance, provide readers
with a narrative overview of the professional field, including
current industry standards and expectations for digital
media/projection design, its related technologies and techniques.
The book offers a practical taxonomy of what digital media is and
how we create meaning through its use on the theatrical stage. The
book outlines the digital media/projection designer's workflow into
nine unique phases. From the very first steps of landing the job,
to reading and analyzing the script and creating content, all the
way through to opening night and archiving a design. Detailed
analysis, tips, case studies, and best practices for crafting a
practical schedule and budget, to rehearsing with digital media,
working with actors and directors, to creating a unified design for
the stage with lighting, set, sound, costumes, and props is
discussed. The fundamentals of content creation, detailing the
basic building blocks of creating and executing digital content
within a design is offered in context of the most commonly used
content creation methods, including: photography and still images,
video, animation, real-time effects, generative art, data, and
interactive digital media. Standard professional industry
equipment, including media servers, projectors, projection
surfaces, emissive displays, cameras, sensors, etc. is detailed.
The book also offers a breakdown of all key related technical
tasks, such as converging, warping, and blending projectors, to
calculating surface brightness/luminance, screen size and throw
distance, to using masks, warping content and projection mapping,
making this a complete guide to digital media and projection design
today. An eResource page offers sample assets and interviews that
link to current and relevant work of leading projection designers.
When the stock market crashed in 1929, Benjamin Roth was a young
lawyer in Youngstown, Ohio. After he began to grasp the magnitude
of what had happened to American economic life, he decided to set
down his impressions in his diary.
This collection of those entries reveals another side of the
Great Depression--one lived through by ordinary, middle-class
Americans, who on a daily basis grappled with a swiftly changing
economy coupled with anxiety about the unknown future. Roth's
depiction of life in time of widespread foreclosures, a
schizophrenic stock market, political unrest and mass unemployment
seem to speak directly to readers today.
In the race to discover real solutions for the conflicts that
plague contemporary society, it is essential that we look to
precedent. Many of today's conflicts involve ethno-religious
tensions that modern wisdom alone is ill-equipped to resolve. In
Third-Party Peacemakers in Judaism, Rabbi Dr. Daniel Roth asks us
to consider ancient religious and traditional cultural solutions to
such present-day issues. Roth presents thirty-six case studies
featuring third-party peacemakers drawn from Jewish classical,
medieval, and early-modern rabbinic literature. Each case is
explored through three layers of analysis - text, theory, and
practice. The first layer offers historical and literary analysis
of textual case studies, many of which are critically analyzed here
for the first time. The second layer examines the theoretical model
of third-party peacemaking imbedded within the selected cases and
comparing them to other cultural and religious models of
third-party peacemaking and conflict resolution. The final layer of
analysis, based upon the author's personal experience of religious
conflict resolution and peacemaking, looks at the practical
implications of these case studies as models for modern
peacemaking. Third-Party Peacemakers in Judaism serves as an
inspiration for fostering indigenous practices of third-party
peacemaking and mediation in the modern era.
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A Land Full of God (Paperback)
Mae Elise Cannon; Foreword by Daniel Roth, Aziz Abu Sarah
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R965
R790
Discovery Miles 7 900
Save R175 (18%)
|
Ships in 10 - 15 working days
|
Seminar paper from the year 2009 in the subject English Language
and Literature Studies - Literature, grade: 1,0, University of
Trier, course: The American Films of Alfred Hitchcock, language:
English, abstract: 1. Introduction It was probably Psychos
expressionistic interplay between music, mise en scene and story
telling which remotely reminded me of Martin Scorseses Taxi Driver,
a film I had written about before, that fostered my decision to
write about the film that is by many considered to be Alfred
Hitchcocks masterpiece. As a student of English literature I became
quickly interested in the literary model of Psycho by Robert Bloch.
It soon dawned on me that since the book is basically a piece of
pulp fiction with considerably low literary value I would not be
able to draw very profound interpretations out of it. Hitchcock
however had not adapted the book for its substance but for its
structure which he had incorporated with some minor alterations
almost identically into the film. On my search for the structure of
my paper a book by Vibeke Reuter called Alfred Hitchcocks
Handschrift rose my attention. Her starting point basically is the
question what constituted Hitchcocks originality and in how far his
filmic material differs from its literary models. With occasional
references to the books she analyzes Hitchcocks films according to
ten different narrative parameters. These parameters cover a broad
range of aspects and in terms of narration display a rather
integral picture. I adopted her structure but omitted the parameter
of the "structure of time" since Hitchcock pretty much conformed
with the novels chronology and the fact that some characters are in
a way imprisoned by their past did not prove to be enough to form a
whole subsection. As far as she referred to Psycho in her book I
have integrated her arguments into my own argumentation. Like her I
have primarily concentrated on the 1960 film and only referred to
the novel in order to elaborate on
The poems in this collection are shocking in their clarity,
simplicity and power to move the reader. The author, when asked
'what kind of poetry he writes, ' came up with a term-"reductive."
The author has, as his children have reminded him, 'lived a
life'. His travels have taken him all over the world, to Mali,
Bahia, Mississippi, Morocco, Kenya, Cuba, Italy, Sardinia,
Louisiana, South Central Los Angeles to name a few of his
destinations, where he has spent time with 'frequently disreputable
people in occasionally disreputable places'!
He has spent time in juke joints, fish fries, goat roasts,
danced barefoot on the Sahara Desert, and whirled on the beaches of
Morocco to the trance of Gnawa music. The poems reflect a joy, a
curiosity and love of what is best, most authentic in people and
cultures all over the planet.
His love of the mysterious A and the powerfully erotic love
poems to her are icing on the proverbial cake!
Digital Media, Projection Design, and Technology for Theatre covers
the foundational skills, best practices, and real-world
considerations of integrating digital media and projections into
theatre. The authors, professional designers and university
professors of digital media in live performance, provide readers
with a narrative overview of the professional field, including
current industry standards and expectations for digital
media/projection design, its related technologies and techniques.
The book offers a practical taxonomy of what digital media is and
how we create meaning through its use on the theatrical stage. The
book outlines the digital media/projection designer's workflow into
nine unique phases. From the very first steps of landing the job,
to reading and analyzing the script and creating content, all the
way through to opening night and archiving a design. Detailed
analysis, tips, case studies, and best practices for crafting a
practical schedule and budget, to rehearsing with digital media,
working with actors and directors, to creating a unified design for
the stage with lighting, set, sound, costumes, and props is
discussed. The fundamentals of content creation, detailing the
basic building blocks of creating and executing digital content
within a design is offered in context of the most commonly used
content creation methods, including: photography and still images,
video, animation, real-time effects, generative art, data, and
interactive digital media. Standard professional industry
equipment, including media servers, projectors, projection
surfaces, emissive displays, cameras, sensors, etc. is detailed.
The book also offers a breakdown of all key related technical
tasks, such as converging, warping, and blending projectors, to
calculating surface brightness/luminance, screen size and throw
distance, to using masks, warping content and projection mapping,
making this a complete guide to digital media and projection design
today. An eResource page offers sample assets and interviews that
link to current and relevant work of leading projection designers.
Publisher's Note: Products purchased from Third Party sellers are
not guaranteed by the publisher for quality, authenticity, or
access to any online entitlements included with the product. MASTER
ROBOT PROGRAMMING ITH YOUR OWN FREE VIRTUAL 'BOT! This ingenious
book/Web site partnership teaches the skills you need to program a
robot -- and gives you a virtual robot waiting online to perform
your commands and test your programming expertise. You don't need
to know either robotics or programming to get started! Using an
intuitive method, Robot Programming deconstructs robot control into
simple and distinct behaviors that are easy to program and debug
for inexpensive microcontrollers with little memory. Once you've
mastered programming your online 'bot, you can easily adapt your
programs for use in physical robots. Though Robot Programming
smoothes the path to acquiring skills in this arcane art, it does
not reduce it to simplistics. With this resource, you can open the
door to all the complexity, sophistication, versatility, and
robustness that it is possible for robot behavior to exhibit. WHAT
DO YOU WANT YOUR ROBOT TO DO? Robot Programming's hands-on approach
to behavior-based robotics-- * Teaches you intuitively, with a
system that integrates explanation, code examples, and exercises
using an online robot simulator * Demonstrates programming for
mobile robots * Gives you the tools to combine sensors with robot
skills * Shows you how to develop new robot behaviors by
manipulating old ones and adjusting programming parameters *
Provides examples of programming for object seeking, object
avoidance, decision-making, and much more * Leads you to advanced
strategies for designing your own behavior-based systems from
scratch * Introduces the history and theory behind behavior-based
programming * Requires no background in either programming or
robotics
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