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Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a
Weekend shows you how to create your very own dungeon crawler game
in RPG Maker MV in a single weekend. The entire process, from start
to finish, is covered within this book. You will see a variety of
dungeon maps and events, all broken down for your convenience.One
of the hardest parts of game development is actually finishing a
game, but it is also one of the most important steps on the way to
becoming a game developer. If you have yet to finish a game, this
book will give you the confidence and resources you need to finally
be able to create your very own RPG. Once you've completed the game
in this book, you'll be able to modify it as much as you like,
adding new monsters and quests, and you'll have the skills to go on
to create your second game all by yourself. Among the topics
covered in this book are: Creating various types of enemy
encounters via the use of the eventing system, and JavaScript
replacing the old Ruby commands. Creating a special area that
allows the player to pick their character of choice instead of
being forced to play a particular character. Clever uses of events
to create items that allow the player to return to town instantly
and summon vehicles to their side. What You'll Learn: Create
playable characters that have different attributes and play styles.
Create a wide variety of weapons, armors, and items for the player
to purchase, find, and use. JavaScript is now used throughout.
Design dungeon levels with specific goals in mind. Create treasure
chests with random contents or contents based on the player's
character. Create doors that require keys or puzzles to unlock.
Create a variety of enemy encounters. Who This Book is For: Make a
2D RPG in a Weekend is for anyone who has ever wanted to create a
game from scratch. All you need is this book and a copy of RPG
Maker MV.
Make a 2D RPG in a Weekend shows you how to create your very own
dungeon crawler game in RPG Maker VX Ace in a single weekend. The
entire process, from start to finish, is covered within this book.
You will see a variety of dungeon maps and events, all broken down
for your convenience.One of the hardest parts of game development
is actually finishing a game, but it is also one of the most
important steps on the way to becoming a game developer. If you
have yet to finish a game, this book will give you the confidence
and resources you need to finally be able to create your very own
RPG. Once you've completed the game in this book, you'll be able to
modify it as much as you like, adding new monsters and quests, and
you'll have the skills to go on to create your second game all by
yourself. Among the topics covered in this book are: * Creating
various types of enemy encounters via the use of the eventing
system. * Creating a special area that allows the player to pick
their character of choice instead of being forced to play a
particular character. * Clever uses of events to create items that
allow the player to return to town instantly and summon vehicles to
their side.
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