0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R250 - R500 (1)
  • R2,500 - R5,000 (1)
  • -
Status
Brand

Showing 1 - 2 of 2 matches in All Departments

Virtual Decisions - Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities (Paperback): Steve Cohen,... Virtual Decisions - Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities (Paperback)
Steve Cohen, Kent E Portney, Dean Rehberger, Carolyn Thorsen
R961 R489 Discovery Miles 4 890 Save R472 (49%) Ships in 10 - 15 working days

Developments in digital technologies--and in understandings of how best to use them--have altered teaching and learning environments, and stand to do so even more rapidly in the future. Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities focuses on the special issues related to the use of digital technologies in teaching the complex nature of social decisions, with particular attention to the use of digital role-play simulations as a means to accomplish this. With the advent of new technologies for delivering multimedia simulations to students, and advanced graphics capabilities to create life-like decision environments, digital role-play simulations are increasingly available for K-12 and higher education teachers to use in the classroom. This book helps both users and developers make intelligent choices about the value added by using simulations, technology, and media to teach reasoning in social sciences and humanities classrooms. The book relies on a four-part framework for developing a digital multimedia-based simulation approach, which represents: a cross-disciplinary method to describing simulations; the students who are using them; the educational setting in which they are used; and a rubric for assessing learning. The volume is divided into two parts. The first part presents a review of the theory and research detailing why didactic approaches do not or cannot address specific learning goals, as well as a description of the theoretical framework for using and developing simulations. The second part includes chapters on specific digital simulations and how they fit with the theoretical framework. Virtual Decisions fills a significant gap in the existing literature of instructional technology and is of interest to instructors, primarily in the social sciences and humanities, who are potential users of the simulations. It is also a resource for graduate students and pre-service teachers studying simulation design.

Virtual Decisions - Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities (Hardcover): Steve Cohen,... Virtual Decisions - Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities (Hardcover)
Steve Cohen, Kent E Portney, Dean Rehberger, Carolyn Thorsen
R4,508 Discovery Miles 45 080 Ships in 10 - 15 working days

Developments in digital technologies - and in understandings of how best to use them - have altered teaching and learning environments, and stand to do so even more rapidly in the future. Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities focuses on the special issues related to the use of digital technologies in teaching the complex nature of social decisions, with particular attention to the use of digital role-play simulations as a means to accomplish this. With the advent of new technologies for delivering multimedia simulations to students, and advanced graphics capabilities to create life-like decision environments, digital role-play simulations are increasingly available for K-12 and higher education teachers to use in the classroom. This book helps both users and developers make intelligent choices about the value added by using simulations, technology, and media to teach reasoning in social sciences and humanities classrooms. multimedia-based simulation approach, which represents: a cross-disciplinary method to describing simulations; the students who are using them; the educational setting in which they are used; and a rubric for assessing learning. The volume is divided into two parts. The first part presents a review of the theory and research detailing why didactic approaches do not or cannot address specific learning goals, as well as a description of the theoretical framework for using and developing simulations. The second part includes chapters on specific digital simulations and how they fit with the theoretical framework. All the simulations, either in the entirety or in preview, are available on the web at http: //decisionsim.atech.tufts.edu. Virtual Decisions fills a significant gap in the existing literature of instructional technology and is of interest to instructors, primarily in the social sciences and humanities, who are potential users of the simulations. It is also a resource for graduate students and pre-service teachers studying simulation design

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Research Software Engineering with…
Damien Irving, Kate Hertweck, … Paperback R1,851 Discovery Miles 18 510
Icebreaker
Hannah Grace Paperback R295 R264 Discovery Miles 2 640
The Garbage Collection Handbook - The…
Richard Jones, Antony Hosking, … Hardcover R1,918 Discovery Miles 19 180
Unrivaled - Game Changers: Book 7
Rachel Reid Paperback R335 R289 Discovery Miles 2 890
Old Norse Mythology
John Lindow Hardcover R2,431 Discovery Miles 24 310
Machine Learning for Decision Sciences…
S. Sumathi, Suresh Rajappa, … Hardcover R5,276 Discovery Miles 52 760
Too Late
Colleen Hoover Paperback R305 R272 Discovery Miles 2 720
The Hardest Fall
Ella Maise Paperback R293 R267 Discovery Miles 2 670
Complete Maya Programming - An Extensive…
David Gould Paperback R1,607 Discovery Miles 16 070
Bio/Recursion - Exploring CS and…
Shawn T. O'Neil Hardcover R1,436 R1,193 Discovery Miles 11 930

 

Partners