0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R250 - R500 (1)
  • R2,500 - R5,000 (1)
  • -
Status
Brand

Showing 1 - 2 of 2 matches in All Departments

Virtual Decisions - Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities (Paperback): Steve Cohen,... Virtual Decisions - Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities (Paperback)
Steve Cohen, Kent E Portney, Dean Rehberger, Carolyn Thorsen
R1,022 R485 Discovery Miles 4 850 Save R537 (53%) Ships in 12 - 19 working days

Developments in digital technologies--and in understandings of how best to use them--have altered teaching and learning environments, and stand to do so even more rapidly in the future. Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities focuses on the special issues related to the use of digital technologies in teaching the complex nature of social decisions, with particular attention to the use of digital role-play simulations as a means to accomplish this. With the advent of new technologies for delivering multimedia simulations to students, and advanced graphics capabilities to create life-like decision environments, digital role-play simulations are increasingly available for K-12 and higher education teachers to use in the classroom. This book helps both users and developers make intelligent choices about the value added by using simulations, technology, and media to teach reasoning in social sciences and humanities classrooms. The book relies on a four-part framework for developing a digital multimedia-based simulation approach, which represents: a cross-disciplinary method to describing simulations; the students who are using them; the educational setting in which they are used; and a rubric for assessing learning. The volume is divided into two parts. The first part presents a review of the theory and research detailing why didactic approaches do not or cannot address specific learning goals, as well as a description of the theoretical framework for using and developing simulations. The second part includes chapters on specific digital simulations and how they fit with the theoretical framework. Virtual Decisions fills a significant gap in the existing literature of instructional technology and is of interest to instructors, primarily in the social sciences and humanities, who are potential users of the simulations. It is also a resource for graduate students and pre-service teachers studying simulation design.

Virtual Decisions - Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities (Hardcover): Steve Cohen,... Virtual Decisions - Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities (Hardcover)
Steve Cohen, Kent E Portney, Dean Rehberger, Carolyn Thorsen
R4,490 Discovery Miles 44 900 Ships in 12 - 19 working days

Developments in digital technologies - and in understandings of how best to use them - have altered teaching and learning environments, and stand to do so even more rapidly in the future. Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities focuses on the special issues related to the use of digital technologies in teaching the complex nature of social decisions, with particular attention to the use of digital role-play simulations as a means to accomplish this. With the advent of new technologies for delivering multimedia simulations to students, and advanced graphics capabilities to create life-like decision environments, digital role-play simulations are increasingly available for K-12 and higher education teachers to use in the classroom. This book helps both users and developers make intelligent choices about the value added by using simulations, technology, and media to teach reasoning in social sciences and humanities classrooms. multimedia-based simulation approach, which represents: a cross-disciplinary method to describing simulations; the students who are using them; the educational setting in which they are used; and a rubric for assessing learning. The volume is divided into two parts. The first part presents a review of the theory and research detailing why didactic approaches do not or cannot address specific learning goals, as well as a description of the theoretical framework for using and developing simulations. The second part includes chapters on specific digital simulations and how they fit with the theoretical framework. All the simulations, either in the entirety or in preview, are available on the web at http: //decisionsim.atech.tufts.edu. Virtual Decisions fills a significant gap in the existing literature of instructional technology and is of interest to instructors, primarily in the social sciences and humanities, who are potential users of the simulations. It is also a resource for graduate students and pre-service teachers studying simulation design

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Amos Clear Glue All Purpose Glue (30ml)
R30 Discovery Miles 300
Holy Fvck
Demi Lovato CD R462 Discovery Miles 4 620
Tower Pet Vinyl Sticker (Paw Print…
R66 R54 Discovery Miles 540
Ultra Link Universal Laptop Charger…
R599 R519 Discovery Miles 5 190
Loot
Nadine Gordimer Paperback  (2)
R391 R362 Discovery Miles 3 620
ZA Pendant Decoration with Light and…
R199 Discovery Miles 1 990
SandArt Kit - Transport
R160 R147 Discovery Miles 1 470
Sony PlayStation 5 Pro Digital Console…
R19,499 Discovery Miles 194 990
Minions 2 - The Rise Of Gru
Blu-ray disc R281 Discovery Miles 2 810
Ralph Lauren Polo Black Eau De Toilette…
R2,562 R1,391 Discovery Miles 13 910

 

Partners