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This monograph introduces a new, systematic taxonomy of Sports
Interaction Technology (Sports ITech) that defines a design space
of existing and future work in this domain. The authors put the
taxonomy in a context of sport science and practice, target
outcomes of sports, the underlying factors that influence them, and
the role that sports technology plays in supporting sports science
and practice. They build on the existing taxonomies and a vast body
of literature from multiple domains of HCI, technology, sports
science, and related work in Sports ITech, and complement it with
identified gaps in the literature. This taxonomy is meant to be
used by designers of Sports ITech. It will help better highlight
and position existing work as well as provide input and inspiration
for the design and deployment of such technology. It offers a
description of a design space suitable to support designers,
technologists, and sports people with a mindset to design, deploy,
and adapt Sports ITech. The authors present this work as a call to
action to bring HCI and the sports sciences closer together in the
new field of Sports Interaction Technology, and aim to set a shared
agenda for future developments. A Design Space of Sports
Interaction Technology is a complete guide to navigate the
literature from the many underlying disciplines of Sports ITech.
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