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A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Teach computing with confidence, whatever your level of subject
knowledge. A component of the Oxford International Primary
Computing series, Teacher's Guide (levels 1-3) gives you the tools
you need to grow students' digital literacy and develop their
computational thinking and programming competence. Providing
support at every level, this guide provides expert guidance and
support for delivering compelling lessons at every level. Within
each stage, key concepts are covered to give learners not only the
skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively.
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Teach computing with confidence, whatever your level of subject
knowledge. A component of the Oxford International Primary
Computing series, Teacher's Guide (levels 1-3) gives you the tools
you need to grow students' digital literacy and develop their
computational thinking and programming competence. Providing
support at every level, this guide provides expert guidance and
support for delivering compelling lessons at every level. Within
each stage, key concepts are covered to give learners not only the
skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively.
A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Can moderated screen time actually have a positive impact on young
people's mental health? With over 30 expert contributors spanning a
range of disciplines including psychology, education and
communications, as well as young people's own perspectives, this
book dispels some of the myths that surround young people's use of
digital media and covers important topics ranging from
safeguarding, to digital citizenship and the fear of missing out.
Using reflective activities, practical tips and evidence-based
research, this book will help you find out informed ways social and
digital media can be used beneficially, providing vital
understanding to anyone studying child and adolescent mental
health.
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Available Open Access under CC-BY-NC licence. Health literacy
addresses a range of social dimensions of health, including
knowledge, navigation and communication, as well as individual and
organizational skills for accessing, understanding, evaluating and
using information. Particularly over the past decade, health
literacy has globally become a major public health concern as an
asset for promoting health, wellbeing and sustainable development.
This comprehensive handbook provides an invaluable overview of
current international thinking about health literacy, highlighting
cutting edge research, policy and practice in the field. With a
diverse team of contributors, the book addresses health literacy
across the life-span and offers insights from different populations
and settings. Providing a wide range of major findings, the book
outlines current discourse in the field and examines necessary
future dialogues and new perspectives.
Oxford International Primary Computing is a complete six year
primary computing course that takes a real-life, project based
approach to teaching young learners the vital computing skills they
will need for the digital world. Each unit builds a series of
skills towards the creation of a final project, with topics ranging
from designing your own robot to programming simple games. Within
each stage, six key concepts are covered to give learners not only
the skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and
programming Working with text -from editing simple text to creating
engaging outputs Handling Data - turning numbers in to useful and
easy to understand data The Internet - how can we use the internet
safely, and how can we trust what we read? Multimedia - harnessing
technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life
applications of technology, from social media safety to the history
of the world wide web For the teacher, the Teacher's Guides provide
step-by-step guidance for each lesson, as well as comprehensive
information on the knowledge, software and skills required to
provide reassurance for specialist and non-specialist teachers
alike.
Can moderated screen time actually have a positive impact on young
people's mental health? With over 30 expert contributors spanning a
range of disciplines including psychology, education and
communications, as well as young people's own perspectives, this
book dispels some of the myths that surround young people's use of
digital media and covers important topics ranging from
safeguarding, to digital citizenship and the fear of missing out.
Using reflective activities, practical tips and evidence-based
research, this book will help you find out informed ways social and
digital media can be used beneficially, providing vital
understanding to anyone studying child and adolescent mental
health.
A mischievous and loving dinosaur visits a young boy on Shabbat to
help celebrate. Third in the series of dinosaur holiday books
including Dinosaur on Hanukkah and Dinosaur on Passover.
Oxford International Primary Computing is a complete six year
primary computing course that takes a real-life, project based
approach to teaching young learners the vital computing skills they
will need for the digital world. Each unit builds a series of
skills towards the creation of a final project, with topics ranging
from designing your own robot to programming simple games. Within
each stage, six key concepts are covered to give learners not only
the skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and
programming Working with text -from editing simple text to creating
engaging outputs Handling Data - turning numbers in to useful and
easy to understand data The Internet - how can we use the internet
safely, and how can we trust what we read? Multimedia - harnessing
technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life
applications of technology, from social media safety to the history
of the world wide web For the teacher, the Teacher's Guides provide
step-by-step guidance for each lesson, as well as comprehensive
information on the knowledge, software and skills required to
provide reassurance for specialist and non-specialist teachers
alike.
Delivering the new KS3 National Curriculum for Computing, equipping
students to use creative computational thinking, preparing them for
GCSE and the digital world beyond. This Teacher Handbook includes
full curriculum coverage with Programme of Study and CAS objectives
listed for each chapter, differentiated activities and learning
outcomes for different abilities, lesson overviews and model
answers to practice questions. Also includes preparation for using
the programming languages App Inventor and Python.
Delivering the new KS3 National Curriculum for Computing, equipping students to use creative computational thinking, preparing them for GCSE and the digital world beyond. This Teacher Handbook includes full curriculum coverage with Programme of Study and CAS objectives listed for each chapter, differentiated activities and learning outcomes for different abilities, lesson overviews and model answers to practice questions. Also includes preparation for using the programming languages App Inventor and Python.
Delivering the new KS3 National Curriculum for Computing, equipping
students to use creative computational thinking, preparing them for
GCSE and the digital world beyond. A creative, project-based
approach to learning, solving real-life problems Clear structure
allowing progression with each topic Focus on introducing important
computational vocabulary Accessible for a wide range of abilities
Differentiated questions for support and extension
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and programming
Working with text -from editing simple text to creating engaging outputs
Handling Data - turning numbers in to useful and easy to understand data
The Internet - how can we use the internet safely, and how can we trust what we read?
Multimedia - harnessing technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web
For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and programming
Working with text -from editing simple text to creating engaging outputs
Handling Data - turning numbers in to useful and easy to understand data
The Internet - how can we use the internet safely, and how can we trust what we read?
Multimedia - harnessing technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web
For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
A playful dinosaur who visits a boy on Hanukkah as he helps
celebrate the holiday will bring giggles to children who may
recognize themselves (or their siblings ) in some of the dino's
exploits. Look for more dinosaur holiday adventures to come
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and programming
Working with text -from editing simple text to creating engaging outputs
Handling Data - turning numbers in to useful and easy to understand data
The Internet - how can we use the internet safely, and how can we trust what we read?
Multimedia - harnessing technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web
For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
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