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Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary of ancient and medieval warfare. After many years of research and writing on the subject of wargaming, Donald Featherstone provided, under one cover, all the information that a wargamer required to build up armies in the ancient and medieval period. Each period of warfare was considered and details given of the soldiers themselves, their dress, arms and equipment, leaders, tactics and their style of fighting. The major wars and battles were listed, so that further information could be obtained by reading other accounts of these conflicts and the biographies of those leaders. Each section details techniques and style of fighting of the various nations and armies and other suggestions how they could best be simulated on the table-top battlefield. Superb drawings of the soldiers in their various battle uniforms add much to the attractiveness of this book.
This book covered straightforward methods of setting up and running such campaigns. It deals with topics ranging from map making, attrition and the issue of smaller forces delaying larger ones. Included are twenty-one examples of wargaming campaigns through the ages. Covering periods from the Dark Ages to World War II, each campaign was specially chosen by Don to illustrate different aspects of such games and options for the wargamer to consider. Each game was based around sketch maps and straightforward rules to allow groups of wargamers to experience command at the operational level. This book was originally published under the title of 'War Game Campaigns'. The History of Wargaming Project is edited by John Curry and aims to bring classic wargaming books and rules to a modern audience.
Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary from the outbreak of the American Civil War and the concludes with the end of World War II in 1945. Between 1860 and 1945, the shape of warfare, armies, tactics and equipment underwent a wholesale change. In the same era, the map of Europe was redrawn and the machinations of world politics saw the introduction of military movements by land, sea and air on an international scale hitherto unconsidered. In 1861, the cavalry retained a still significant, if diminishing, role in the schemes of battle commanders; but by 1945 massive technological advances, culminating in the introduction of computerised planning had so altered the situation that a fundamentally new approach was necessitated as it is for the wargamer. The author has therefore considered at length the problem of formulating new rules, and the classification and assessment of armies and their conditions.
Wargames Through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary of what was loosely called the Napoleonic period and beyond. Each chapter assesses the techniques and fighting methods of the opposing forces and indeed, the battle descriptions are often sufficiently colourful to inspire reconstruction. In discussing how this can best be simulated on a table-top battlefield the author gives comprehensive information as to contemporary styles of warfare which provides a basis for the formulation of rules. The period under review is extensive, and beginning with The French Revolutionary wars, it carries the reader through the Napoleonic Wars, then onto later conflicts with the Mexican War 1846-48, the Crimean War 1854-1855 and the Austrian/ French Wars of 1859.
Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary of what was loosely called the Horse and Musket period. Each chapter assesses the techniques and fighting methods of the opposing forces and indeed, the battel descriptions are often sufficiently colourful to inspire reconstruction. In discussing how this can best be simulated on a table-top battlefield the author gives comprehensive information as to contemporary styles of warfare which provides a basis for the formulation of rules. Thus, the role of the book is to suggest rudimentary ideas that will stimulate the reader into experimenting until he has perfected and polished them into soundly constructed rules that suit both his temperament and his personal conception of warfare. The book is published by the History of Wargaming Project as part of ongoing work to document the development of wargaming.
Donald Featherstone's Battles with Model Soldiers was a charming introductory book when published in 1979 for the emerging hobby of wargaming. This book was written for the newcomer to the hobby of wargaming. It discusses how armies can be assembled and how, on any reasonably sized table, realistic engagements can be fought by tactical manoeuvring. The basic rules by which forces are moved and casualties assessed are explained. The book then goes onto to give a brief overview of the different wargaming periods. The book includes some simple rules and a detailed description of an American Civil War battle on the table top. The book was well received when first published and still has a charm that will appeal to the modern wargamer. The second edition of this book is published by the History of Wargaming Project.
Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith. There are five sets of classic rules in the book: -Tony Bath's Ancient Wargaming Rules -Lionel Tarr's Modern Wargaming rules. (Modern being WWII) -American Civil Wargaming Rules -Simple WWII rules -Skirmish rules for colonial warfare Each set is clearly explained. There are also three accounts of ealy wargames; a battle from the fantasy world of Hyboria, an American Civil War action and the encounter on the St James Road between the British Grenadier Guards and the German panzer grenadiers in WWII. The book is a piece of wargaming history and is published as part of the History of Wargaming Project.
Donald Featherstone is the author of more than 60 books on wargaming and military history. He has been described by James F. Dunnigan as one of the founding fathers of modern wargaming. This novel is a piece of military fiction describing the recruitment, training and experience of war for the typical Victorian cavalryman of the period. The characters in the novel are in many ways less important than the sheer amount of historical detail that has been captured by Donald Featherstone. The first half of the book is about recruitment and training. The second half of the book continues the story with an account of the campaign leading to the 1846 Battle of Aliwal in the First Sikh War. This book is not Flashman, Sharpe or even Hornblower. It contains less characterization and much more period detail. It opens a window on a piece of military history.
Donald Featherstone, with over fifty wargaming books, is the most prolific author in wargaming. His lifetime's output continues with this book about wargaming commando operations. The Commandos were one of Britain's elite fighting forces during World War II. Included in Part One is an introduction to the Commandos, their history, training and equipment. It also covers previously unpublished material on a planning a raid, an attack on a gun battery in 1942 and a beach assault in 1944. The second part of the book includes three previously unpublished sets of Featherstone rules, three scenarios and recollections from early wargamers about some early commando wargames with Donald Featherstone and Lionel Tarr. One of the scenarios is for a platoon level solo game of a raid on a gun position. The third part of the book is Don Featherstone's reflections on a lifetime of wargaming, the media and being at war. The History of Wargaming Project aims to record and publish key steps in the development of the hobby.
Donald Featherstone's and Keith Robinson's book describes tank warfare for the wargamer. Rules, scenarios and history are integrated into an entertaining book for the wargamer. This book lays out the complete groundwork on the subject. It explains how to use the many different armoured fighting vehicles. It provides essential information on communications, mines, infantry co-operation, aircraft and armoured operations. They include ten historical scenarios spanning the lifetime of the tank, from an armoured car action in 1914 to the Middle East conflicts of recent history.
The whole wonderful world of wargaming is vividly brought to life in this ultimate of books by the doyen of the subject's authors. Full of passion, inspiration, practicality, it suggests ideas, improvements, and anecdotes that jump from the pages of the substantial and beautifully illustrated work. There are entertaining and practical main chapters, shorter features, and scores of snippets, with tips and anecdotes ... a great depth of writing and illustration to harness the enthusiasm of newcomers to the hobby and sharpen that of old hands. Details, new methods, and general stimulation come across in a variety of enterprising ways. All the obvious ingredients are here such as each period and battle is described as a significant example of the art of warfare and development of tactics through the ages. This book has been extensively revised. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.
India 1868; The Hot Season. Stifling barrackrooms and soul-destroying boredom. The foot soldier was no part of the opulence that was the British Raj. From eight in the morning to five at night- unless parading for church on Sunday or chastising erring tribesmen on the North-West Frontier- the army locked its soldiers in huts to fester. This is the story of the men who made Imperial India possible. They belonged to the underside of Victoria's Jewel in the Crown. Britain totally controlled the sub-continent not through enlightened government, but by force or arms. The Great Mutiny was put down, as were all other rebellions, by men just like those who lay in waiting in the stifling heat of the barrackrooms of Aliwal Lines. While historically accurate, this book does contain material that the modern reader might find distasteful.
Donald Featherstone's book on wargaming with model planes was hugely influential when it was first published in 1966. It included many new ideas on how to recreate dog fights on the table-top. This revised edition brings it up to date with notes on availability of models, commercial board games and includes three new sets of rules. It includes chapters on: Battle of Britain Fighter Tactics Commercial Air War Games Short game Sturmstaffel: Defending the Reich 1944 Simulation Rolling Thunder: Air Combat over South-East Asia The solo game On a Wing and a Prayer: Bomber Command in the Battle for the Ruhr, July 1943 The History of Wargaming Project is edited by John Curry. It aims to collate and make accessible some of the very best of material from the development of the art of wargaming.
A guide to the men, the weapons, the battles, and campaigns and how to re-fight them in miniature. The American War of Revolution 1775-1783 is a war of battles bearing colourful names, most of them ideally suited for re-fighting on table-top battlefields. The skilful general can triumphantly turn historical defeats into victories. This book tells the wargamer how to don the mantle of Washington and lead American Armies against British regulars to display greater tactical genius than Burgoyne and Cornwallis. After outlining the historical course of the war, the soldiers of both sides and their styles of fighting are described and commanders evaluated. This means re-fighting the major battles as wargames are explained, with maps of the battlefields transformed into table-top terrains. Hints on formulating rules include two complete sets that authentically simulate warfare of the period. A new chapter, with a previously unpublished set of rules by Donald Featherstone, is included in this edition.
Following the same format as the others in the series (on the Western Desert, Russian and D-Day campaigns) the book includes an introduction to recreating tank battles in miniature; in particular, for simulating the conditions of the rugged Tunisian and Italian countrysides. The author actually served with the 51st Royal Tank Regiment in Italy and so draws heavily on his own experience of what armoured warfare was like. He includes detailed accounts of individual engagements which are ideal scenarios for wargamers. These really give the feel for what it was like to be the commander, driver or gunner of a tank in action.For any wargamer who wishes to pursue an interest in the Western Desert Theatre and continue his campaign into Tunisia and Italy, this book is ideal. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at: ww.wargaming.co
Donald Featherstone has revised his classic book on various battles. The book describes 15 key battles with the solo wargamer in mind. Including the enemy forces, terrain, enemy orders and other factors leading to surprise
A classic wargaming book by one of the founding fathers of wargaming, Donald Featherstone. This revised edition contains: An introduction to wargaming the period, fifteen battles, each illustrated with maps, notes on suitable rules and wargaming figures, an updated bibliography and a previously unpublished set of English Civil War rules by Donald Featherstone
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