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This book is suitable for undergraduate students in computer
science and engineering, for students in other disciplines who have
good programming skills, and for professionals. Computer animation
and graphics are now prevalent in everyday life from the computer
screen, to the movie screen, to the smart phone screen. The growing
excitement about WebGL applications and their ability to integrate
HTML5, inspired the authors to exclusively use WebGL in the 7th
Edition of Interactive Computer Graphics with WebGL. This is the
only introduction to computer graphics text for undergraduates that
fully integrates WebGL and emphasises application-based
programming. The top-down, programming-oriented approach allows for
coverage of engaging 3D material early in the course so students
immediately begin to create their own 3D graphics. Teaching and
Learning Experience This program will provide a better teaching and
learning experience-for you and your students. It will help: Engage
Students Immediately with 3D Material: A top-down,
programming-oriented approach allows for coverage of engaging 3D
material early in the course so students immediately begin to
create their own graphics. Introduce Computer Graphics Programming
with WebGL and JavaScript: WebGL is not only fully
shader-based-each application must provide at least a vertex shader
and a fragment shader-but also a version that works within the
latest web browsers.
OpenGL (R): A Primer is a concise presentation of fundamental
OpenGL, providing readers with a succinct introduction to essential
OpenGL commands as well as detailed listings of OpenGL functions
and parameters. Angel uses a top-down philosophy to teach computer
graphics based on the idea that students learn modern computer
graphics best if they can start programming significant
applications as soon as possible. The book makes it easy for
students to find functions and their descriptions, and supplemental
examples are included in every chapter to illustrate core concepts.
This primer can be used both as a companion to a book introducing
computer graphics principles and as a stand-alone guide and
reference to OpenGL for programmers with a background in computer
graphics.
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