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This is a fun but respectful (and very comprehensive) guide to everything you ever wanted to know about wine from the creator and host of the popular podcast Wine for Normal People, described by Imbibe magazine as "a wine podcast for the people." More than 60,000 listeners tune in every month to learn a not-snobby wine vocabulary, how and where to buy wine, how to read a wine label, how to smell, swirl, and taste wine, and so much more! Rich with charts, maps, and lists—and the author's deep knowledge and unpretentious delivery—this vividly illustrated, down-to-earth handbook is a must-have resource for millennials starting to buy, boomers who suddenly have the time and money to hone their appreciation, and anyone seeking a relatable introduction to the world of wine.
Libraries are in a unique position to help young people explore new
ideas. One easy way to do that is by using elements of pop culture
to which they're already attracted. Here, two innovative YA
librarians show you how to capitalize on the latest trends--from
TV, movies, and music to indie and niche interests--by
incorporating them into compelling, creative programs. Casual and
fun to use, the book encompasses both traditional and Web 2.0
participatory programming, offering practical ideas, program
templates, and step-by-step outlines of methods, supplies, and
resources. Chapter coverage includes: * The philosophy of services
to teens and tweens * Policies * Targeting populations * Collection
building * Innovative programming using everything from reality
television to music to gaming * Tween and teen spaces (both
physical and virtual spaces) marketing * Outreach Providing answers
to questions such as "What will I do with my summer program?" or
"How can I incorporate something educational into our library's
gaming theme?," this time-saving, soup-to-nuts resource is perfect
for librarians working with newer technologies, as well as those
looking to add some pop to traditional programming formats.
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