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Spaces of New Colonialism is an edited volume of 16 essays and
interviews by prominent and emerging scholars who examine how the
restructuring of capitalist globalization is articulated to key
sites and institutions that now cut an ecumenical swath across
human societies. The volume is the product of sustained, critical
rumination on current mutations of space and material and cultural
assemblages in key institutional flashpoints of contemporary
societies undergoing transformations sparked by neoliberal
globalization. The flashpoints foregrounded in this edited volume
are concentrated in the nexus of schools, museums and the city. The
book features an intense transnational conversation within an
online collective of scholars who operate in a variety of
disciplines and speak from a variety of locations that cut across
the globe, north and south. Spaces of New Colonialism began as an
effort to connect political dynamics that commenced with the Arab
spring and uprisings and protests against white-on-black police
violence in US cities to a broader reading of the career,
trajectory and effects of neoliberal globalization. Contributors
look at key flashpoints or targets of neoliberalism in present-day
societies: the school, the museum and the city. Collectively, they
maintain that the election of Donald Trump and the Brexit movement
in England marked a political maturation, not a mere aberration, of
some kind-evidence of some new composition of forces, new and
intensifying forms of stratification, ultimately new
colonialism-that now distinctively characterizes this period of
neoliberal globalization.
Cognitive capitalism - sometimes referred to as 'third capitalism,'
after mercantilism and industrial capitalism - is an increasingly
significant theory, given its focus on the socio-economic changes
caused by Internet and Web 2.0 technologies that have transformed
the mode of production and the nature of labor. The theory of
cognitive capitalism has its origins in French and Italian
thinkers, particularly Gilles Deleuze and Felix
Guattari'sCapitalism and Schizophrenia, Michel Foucault's work on
the birth of biopower and Michael Hardt and Antonio Negri's Empire
and Multitude, as well as the Italian Autonomist Marxist movement
that had its origins in the Italian operaismo (workerism) of the
1960s. In this collection, leading international scholars explore
the significance of cognitive capitalism for education, especially
focusing on the question of digital labor.
Spaces of New Colonialism is an edited volume of 16 essays and
interviews by prominent and emerging scholars who examine how the
restructuring of capitalist globalization is articulated to key
sites and institutions that now cut an ecumenical swath across
human societies. The volume is the product of sustained, critical
rumination on current mutations of space and material and cultural
assemblages in key institutional flashpoints of contemporary
societies undergoing transformations sparked by neoliberal
globalization. The flashpoints foregrounded in this edited volume
are concentrated in the nexus of schools, museums and the city. The
book features an intense transnational conversation within an
online collective of scholars who operate in a variety of
disciplines and speak from a variety of locations that cut across
the globe, north and south. Spaces of New Colonialism began as an
effort to connect political dynamics that commenced with the Arab
spring and uprisings and protests against white-on-black police
violence in US cities to a broader reading of the career,
trajectory and effects of neoliberal globalization. Contributors
look at key flashpoints or targets of neoliberalism in present-day
societies: the school, the museum and the city. Collectively, they
maintain that the election of Donald Trump and the Brexit movement
in England marked a political maturation, not a mere aberration, of
some kind-evidence of some new composition of forces, new and
intensifying forms of stratification, ultimately new
colonialism-that now distinctively characterizes this period of
neoliberal globalization.
Cognitive capitalism - sometimes referred to as 'third capitalism,'
after mercantilism and industrial capitalism - is an increasingly
significant theory, given its focus on the socio-economic changes
caused by Internet and Web 2.0 technologies that have transformed
the mode of production and the nature of labor. The theory of
cognitive capitalism has its origins in French and Italian
thinkers, particularly Gilles Deleuze and Felix
Guattari'sCapitalism and Schizophrenia, Michel Foucault's work on
the birth of biopower and Michael Hardt and Antonio Negri's Empire
and Multitude, as well as the Italian Autonomist Marxist movement
that had its origins in the Italian operaismo (workerism) of the
1960s. In this collection, leading international scholars explore
the significance of cognitive capitalism for education, especially
focusing on the question of digital labor.
A Precarious Game is an ethnographic examination of video game
production. The developers that Ergin Bulut researched for almost
three years in a medium-sized studio in the U.S. loved making video
games that millions play. Only some, however, can enjoy this dream
job, which can be precarious and alienating for many others. That
is, the passion of a predominantly white-male labor force relies on
material inequalities involving the sacrificial labor of their
families, unacknowledged work of precarious testers, and thousands
of racialized and gendered workers in the Global South. A
Precarious Game explores the politics of doing what one loves. In
the context of work, passion and love imply freedom, participation,
and choice, but in fact they accelerate self-exploitation and can
impose emotional toxicity on other workers by forcing them to work
endless hours. Bulut argues that such ludic discourses in the game
industry disguise the racialized and gendered inequalities on which
a profitable transnational industry thrives. Within capitalism,
work is not just an economic matter, and the political nature of
employment and love can still be undemocratic even when based on
mutual consent. As Bulut demonstrates, rather than considering work
simply as a matter of economics based on trade-offs in the
workplace, we should consider the question of work and love as one
of democracy rooted in politics.
A Precarious Game is an ethnographic examination of video game
production. The developers that Ergin Bulut researched for almost
three years in a medium-sized studio in the U.S. loved making video
games that millions play. Only some, however, can enjoy this dream
job, which can be precarious and alienating for many others. That
is, the passion of a predominantly white-male labor force relies on
material inequalities involving the sacrificial labor of their
families, unacknowledged work of precarious testers, and thousands
of racialized and gendered workers in the Global South. A
Precarious Game explores the politics of doing what one loves. In
the context of work, passion and love imply freedom, participation,
and choice, but in fact they accelerate self-exploitation and can
impose emotional toxicity on other workers by forcing them to work
endless hours. Bulut argues that such ludic discourses in the game
industry disguise the racialized and gendered inequalities on which
a profitable transnational industry thrives. Within capitalism,
work is not just an economic matter, and the political nature of
employment and love can still be undemocratic even when based on
mutual consent. As Bulut demonstrates, rather than considering work
simply as a matter of economics based on trade-offs in the
workplace, we should consider the question of work and love as one
of democracy rooted in politics.
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