|
Showing 1 - 23 of
23 matches in All Departments
Now in its third edition, the classic book on game design has been
completely revised to include the latest developments in the game
industry. Readers will learn all the fundamentals of concept
development, gameplay design, core mechanics, user interfaces,
storytelling, and balancing. They'll be introduced to designing for
mobile devices and touch screens, as well as for the Kinect and
motion-capture gameplay. They'll learn how indie developers are
pushing the envelope and how new business models such as
free-to-play are influencing design. In an easy-to-follow approach,
Adams offers a first-hand look into the process of designing a
game, from initial concept to final tuning. This in-depth resource
also comes with engaging end-of-chapter exercises, design
worksheets, and case studies.
This scarce antiquarian book is a selection from Kessinger
Publishing's Legacy Reprint Series. Due to its age, it may contain
imperfections such as marks, notations, marginalia and flawed
pages. Because we believe this work is culturally important, we
have made it available as part of our commitment to protecting,
preserving, and promoting the world's literature. Kessinger
Publishing is the place to find hundreds of thousands of rare and
hard-to-find books with something of interest for everyone
This scarce antiquarian book is a selection from Kessinger
Publishing's Legacy Reprint Series. Due to its age, it may contain
imperfections such as marks, notations, marginalia and flawed
pages. Because we believe this work is culturally important, we
have made it available as part of our commitment to protecting,
preserving, and promoting the world's literature. Kessinger
Publishing is the place to find hundreds of thousands of rare and
hard-to-find books with something of interest for everyone!
Due to the very old age and scarcity of this book, many of the
pages may be hard to read due to the blurring of the original text.
This scarce antiquarian book is a selection from Kessinger
Publishing's Legacy Reprint Series. Due to its age, it may contain
imperfections such as marks, notations, marginalia and flawed
pages. Because we believe this work is culturally important, we
have made it available as part of our commitment to protecting,
preserving, and promoting the world's literature. Kessinger
Publishing is the place to find hundreds of thousands of rare and
hard-to-find books with something of interest for everyone
Due to the very old age and scarcity of this book, many of the
pages may be hard to read due to the blurring of the original text.
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
|
You may like...
Bit of Two Worlds
Caillier/ Jackie / Dugas/ Ivy, Ivy Dugas
CD
R242
Discovery Miles 2 420
|