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Rigging for Games: A Primer for Technical Artists Using Maya and
Python is not just another step-by-step manual of loosely related
tutorials. Using characters from the video game Tin, it takes you
through the real-world creative and technical process of rigging
characters for video games and cinematics, allowing readers a
complete inside look at a single project. You'll explore new ways
to write scripts and create modular rigs using Maya and Python, and
automate and speed up the rigging process in your creative
pipeline. Finally, you'll learn the most efficient ways of
exporting your rigs into the popular game engine Unity. This is the
practical, start-to-finish rigging primer you've been waiting for!
Enhance your skillset by learning how to efficiently rig characters
using techniques applicable to both games and cinematics Keep up
with all the action with behind-the-scenes images and code scripts
Refine your rigging skills with tutorials and project files
available on the companion website
Rigging for Games: A Primer for Technical Artists Using Maya and
Python is not just another step-by-step manual of loosely related
tutorials. Using characters from the video game Tin, it takes you
through the real-world creative and technical process of rigging
characters for video games and cinematics, allowing readers a
complete inside look at a single project. You'll explore new ways
to write scripts and create modular rigs using Maya and Python, and
automate and speed up the rigging process in your creative
pipeline. Finally, you'll learn the most efficient ways of
exporting your rigs into the popular game engine Unity. This is the
practical, start-to-finish rigging primer you've been waiting for!
Enhance your skillset by learning how to efficiently rig characters
using techniques applicable to both games and cinematics Keep up
with all the action with behind-the-scenes images and code scripts
Refine your rigging skills with tutorials and project files
available on the companion website
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