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Discover how to create a simple game environment in Blender 3D,
from modeling and texturing game assets, to placing them in a
scene. You'll export and import game assets as well as look at
open-source game engines that will work with your game assets.
Creating Game Environments in Blender 3D introduces the power of
Blender 3D when creating a low poly game environment. The book
starts by discussing the basics of game terminology, such as
knowing the difference between low poly and high poly assets and
the types of game you're likely to work on. You'll also take a
brief look at Blender's background and installation. The following
chapters talk about the process for creating a simple game
environment. This is discussed in detail along with a sample
project. These chapters discuss the common tools for starting a
game environment and the methods for enhancing your game
environment, such as color fundamentals. The final chapter shows
how you can export the game assets you created in Blender, how you
can import game assets in Blender, and how to evaluate the
different game engines available. This book shows you the exciting
side of creating a game environment while showing the power of
Blender. After reading it, you will feel confident about creating a
game environment. What You Will Learn Use Blender to create low
poly game environments Work with the common Blender tools for game
environment design and development Discover how to use Blender
features in depth Compare the Eevee and Cycles game engines Who
This Book Is For Game environment artists who want to use Blender
3D to create a game environment. Some previous exposure to game
design and development would be helpful, but not required.
Discover the 3D-modeling and animation power of Blender 3D. This
book starts with a brief introduction to Blender 3D including
installation and the user interface. The following two chapters
then introduce you to the upgraded tools in Blender 2.80 for 3D
modeling, texturing, shading, and animation. The last chapter
discusses the Blender game engine and all its core features. Along
the way you'll see why Blender 3D has proved its competency in UV
unwrapping, texturing, raster graphic editing, rigging, sculpting,
animating, motion graphics, and video editing through the years.
Modeling and Animation Using Blender gives a thorough tour of
Blender Eevee, covering its new features and how to make best use
of them. After reading this book you will have the confidence to
choose Blender for your next project. What You Will Learn Master
the features of Blender Eevee Work with modeling, animation, and
much more using the updated software Understand important concepts
such as physics and particles Who This Book Is For Art enthusiasts
and professionals who want to learn Blender 3D. Blender 3D
professionals who want to learn about the latest version would find
the book useful.
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