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User Centric Media - Second International Conference, UCMedia 2010, Palma, Mallorca, Spain, September 1-3, 2010, Revised... User Centric Media - Second International Conference, UCMedia 2010, Palma, Mallorca, Spain, September 1-3, 2010, Revised Selected Papers (Paperback, 2012 ed.)
Federico Alvarez, Cristina Costa
R1,829 Discovery Miles 18 290 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference, UCMedia 2010, which was held in Palma, Mallorca, Spain, in September 2010, accompanied by the 4th InterMedia Open Forum Workshop (IMOF). After a thorough review process 16 conference and 3 workshop papers were selected for inclusion in the book. The papers are grouped in topical sections on: personalised access to multimedia content; search and retrieval of networked multimedia content; multimedia, AMP, and user experience; video quality perception and user quality of experience; user generated content; content distribution; and content summarisation.

The Future Internet - Future Internet Assembly 2012: From Promises to Reality (Paperback): Federico Alvarez, Frances Cleary,... The Future Internet - Future Internet Assembly 2012: From Promises to Reality (Paperback)
Federico Alvarez, Frances Cleary, Petros Daras, John Domingue, Alex Galis, …
R1,584 Discovery Miles 15 840 Ships in 10 - 15 working days

Irrespective of whether we use economic or societal metrics, the Internet is one of the most important technical infrastructures in existence today. It will serve as a catalyst for much of our innovation and prosperity in the future. A competitive Europe will require Internet connectivity and services beyond the capabilities offered by current technologies. Future Internet research is therefore a must. The Future Internet Assembly (FIA) is a successful and unique bi-annual conference that brings together participants of over 150 projects from several distinct but interrelated areas in the EU Framework Programme 7. The 20 full papers included in this volume were selected from 40 submissions, and are preceded by a vision paper describing the FIA Roadmap. The papers have been organized into topical sections on the foundations of Future Internet, the applications of Future Internet, Smart Cities, and Future Internet infrastructures.

Mental Health | Atmospheres | Video Games - New Directions in Game Research II (Paperback): Jimena Aguilar Rodriguez, Federico... Mental Health | Atmospheres | Video Games - New Directions in Game Research II (Paperback)
Jimena Aguilar Rodriguez, Federico Alvarez Igarzabal, Michael S Debus, Curtis L Maughan, Su-Jin Song, …
R1,105 Discovery Miles 11 050 Ships in 12 - 17 working days

Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

Violence | Perception | Video Games - New Directions in Game Research (Paperback): Federico Alvare Igarzabal, Michael S Debus,... Violence | Perception | Video Games - New Directions in Game Research (Paperback)
Federico Alvare Igarzabal, Michael S Debus, Curtis L Maughan
R1,127 Discovery Miles 11 270 Ships in 12 - 17 working days

This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.

Time and Space in Video Games - A Cognitive-Formalist Approach (Paperback): Federico Alvare Igarzabal Time and Space in Video Games - A Cognitive-Formalist Approach (Paperback)
Federico Alvare Igarzabal
R1,127 Discovery Miles 11 270 Ships in 12 - 17 working days

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzabal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.

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