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Scholarship has widely debated the question about the existence of
an 'Italian identity' in the time of the Roman Republic, basing on
the few sources available and on the outcomes of the Augustan and
imperial age. In this sense, this debate has for a long time been
conducted without sufficient imput from social sciences, and
particularly from social geography, which has developed
methodologies and models for the investigation of identities. This
book starts therefore from the consideration that Italy came to be,
by the end of the Republic, a region within the Roman imperium, and
investigates the ways this happened and its consequences on the
local populations and their identity structures. It shows that
Italy gained a territorial and symbolic shape, and own institutions
defining it as a territorial region, and that a regional identity
developed as a consequence by the 2nd century BCE. The original,
interdisciplinary approach to the matter allows a consistent
revision of the ancient sources and sheds now light on the topic,
providing important reflections for future studies on the subject.
Offers the latest research on poverty in the Graeco-Roman world,
and unique insights suitable for social scientists as well as those
studying ancient history and classical literature.
Ancient Magic and the Supernatural in the Modern Visual and
Performing Arts examines the impact of ancient religious,
mythological and magical models on modern mentalities and
ideologies as expressed in the visual and performing arts.To what
extent did mythological figures such as Circe and Medea influence
the representation of the powerful "oriental" enchantress in modern
Western art? What role did the ancient gods and heroes play in the
construction of the imaginary worlds of the modern fantasy genre?
What is the role of undead creatures like zombies and vampires in
mythological films? The heroes, gods and demons of the ancient
world always played a prominent role in the post-classical
imagination.Similarly, the great adventures and the love affairs
between gods and mortals have always influenced the reception of
Classical culture and still features prominently in modern
constructions of antiquity. Examples such the use of magic in
Medea's myth as a symbol of cultural and political strangeness, the
transformation of Circe in a femme fatale, the reshaping of the
oriental cults of the Roman Empire as a menace to new-born
Christianity and the revival and adaptation of ancient myths and
religion in the arts provide an important backdrop for the
exploration of contemporary fears, hopes and ideals across
centuries. The volume further aims to deconstruct certain scholarly
traditions by proposing original interdisciplinary approaches and
collaborations and to show to what extent the visual and performing
arts of different periods interlink and shape cultural and social
identities.This book offers an original approach to different media
- from comics to film, from painting to opera - by authors from
different fields and countries. The volume provides the reader with
a clear insight into mechanisms of re-elaboration and reception
which can be steadily seen at work in artistic and commercial
productions. It also supplies new approaches to the most debated
questions of the relationship between magic, religion and
superstition in the ancient and in the modern worlds. It shows and
discusses the shifting and biased interpretations of these concepts
in modern visual culture.
TransAntiquity explores transgender practices, in particular
cross-dressing, and their literary and figurative representations
in antiquity. It offers a ground-breaking study of cross-dressing,
both the social practice and its conceptualization, and its
interaction with normative prescriptions on gender and sexuality in
the ancient Mediterranean world. Special attention is paid to the
reactions of the societies of the time, the impact transgender
practices had on individuals' symbolic and social capital, as well
as the reactions of institutionalized power and the juridical
systems. The variety of subjects and approaches demonstrates just
how complex and widespread "transgender dynamics" were in
antiquity.
TransAntiquity explores transgender practices, in particular
cross-dressing, and their literary and figurative representations
in antiquity. It offers a ground-breaking study of cross-dressing,
both the social practice and its conceptualization, and its
interaction with normative prescriptions on gender and sexuality in
the ancient Mediterranean world. Special attention is paid to the
reactions of the societies of the time, the impact transgender
practices had on individuals' symbolic and social capital, as well
as the reactions of institutionalized power and the juridical
systems. The variety of subjects and approaches demonstrates just
how complex and widespread "transgender dynamics" were in
antiquity.
This book offers a comprehensive, multidisciplinary introduction to
theme parks and the field of theme park studies. It identifies and
discusses relevant economic, social, and cultural as well as
medial, historical, and geographical aspects of theme parks
worldwide, from the big international theme park chains to smaller,
regional, family-operated parks. The book also describes the
theories and methods that have been used to study theme parks in
various academic disciplines and reviews the major contexts in
which theme parks have been studied. By providing the necessary
backgrounds, theories, and methods to analyze and understand theme
parks both as a business field and as a socio-cultural phenomenon,
this book will be a great resource to students, academics from all
disciplines interested in theme parks, and professionals and
policy-makers in the leisure and entertainment as well as the urban
planning sector.
Theme park studies is a growing field in social and cultural
studies. Nonetheless, until now little attention has been dedicated
to the choice of the themes represented in the parks and the
strategies of their representation. This is particularly
interesting when the theme is a historical one, for example ancient
Greece. Which elements of classical Greece find their way into a
theme park and how are they chosen and represented? What is the
"entertainment" element in ancient Greek history, culture and myth,
which allows its presence in commercial structures aiming to
people's fun? How does the representation of Greece change against
different cultural backgrounds, e.g. in different European
countries, in the USA, in China? This book frames a discussion of
these representations within the current debates about immersive
spaces, uses of history and postmodern aesthetics, and analyses how
ancient Greece has been represented and made "enjoyable" in seven
different theme parks across the world, providing an original and
ground-breaking contribution to theme park studies and classical
reception.
Why is Cleopatra, a descendent of Alexander the Great, a Ptolemy
from a Greek-Macedonian family, in popular imagination an Oriental
woman? True, she assumed some aspects of pharaonic imagery in order
to rule Egypt, but her Orientalism mostly derives from ancient
(Roman) and modern stereotypes: both the Orient and the idea of a
woman in power are signs, in the Western tradition, of 'otherness'
- and in this sense they can easily overlap and interchange. This
volume investigates how ancient women, and particularly powerful
women, such as queens and empresses, have been re-imagined in
Western (and not only Western) arts; highlights how this
re-imagination and re-visualization is, more often than not, the
product of Orientalist stereotypes - even when dealing with women
who had nothing to do with Eastern regions; and compares these
images with examples of Eastern gaze on the same women. Through the
chapters in this volume, readers will discover the similarities and
differences in the ways in which women in power were and still are
described and decried by their opponents.
Theme park studies is a growing field in social and cultural
studies. Nonetheless, until now little attention has been dedicated
to the choice of the themes represented in the parks and the
strategies of their representation. This is particularly
interesting when the theme is a historical one, for example ancient
Greece. Which elements of classical Greece find their way into a
theme park and how are they chosen and represented? What is the
"entertainment" element in ancient Greek history, culture and myth,
which allows its presence in commercial structures aiming to
people's fun? How does the representation of Greece change against
different cultural backgrounds, e.g. in different European
countries, in the USA, in China? This book frames a discussion of
these representations within the current debates about immersive
spaces, uses of history and postmodern aesthetics, and analyses how
ancient Greece has been represented and made "enjoyable" in seven
different theme parks across the world, providing an original and
ground-breaking contribution to theme park studies and classical
reception.
To what extent did mythological figures such as Circe and Medea
influence the representation of the powerful 'oriental' enchantress
in modern Western art? What role did the ancient gods and heroes
play in the construction of the imaginary worlds of the modern
fantasy genre? What is the role of undead creatures like zombies
and vampires in mythological films? Looking across the millennia,
from the distrust of ancient magic and oriental cults, which
threatened the new-born Christian religion, to the revival and
adaptation of ancient myths and religion in the arts centuries
later, this book offers an original analysis of the reception of
ancient magic and the supernatural, across a wide variety of
different media - from comics to film, from painting to opera.
Working in a variety of fields across the globe, the authors of
these essays deconstruct certain scholarly traditions by proposing
original interdisciplinary approaches and collaborations, showing
to what extent the visual and performing arts of different periods
interlink and shape cultural and social identities.
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