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Showing 1 - 4 of 4 matches in All Departments
As interactive hypermedia systems take an increasingly prevalent role in the workplace, at home and on the web, their usability becomes vitally important to meeting the expectations of users and fulfilling the promise integrating technology into daily life. Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design explores ways to overcome obstacles to successful communication from theories of communicability to the various levels of design and integration. With a heuristic focus on how current system design affects user understanding, this reference source goes beyond simple usability and fills an important gap in present research by illustrating the importance of communicability in modern technological advancements.
This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Advances in New Technologies, Interactive Interfaces, and Communicability, held in Huerta Grande, Argentina, in December 2011. The 24 papers presented were carefully reviewed and selected from numerous submissions. The topics addressed span the entire spectrum of interactive design, e-commerce, e-learning, e-health, e-tourism, Web 2.0 and Web 3.0.
This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on Advances in New Technologies, Interactive Interfaces, and Communicability, held in Huerta Grande, Argentina, in October 2010. The 16 revised papers presented together with 3 keynote lectures were carefully reviewed and selected from numerous submissions. The topics addressed span the entire spectrum of design, e-commerce, e-learning, e-health, e-tourism, Web 2.0 and Web 3.0. and discuss the latest advances in the areas of accessibility, communicability, computer animation, computer science, database technologies, digital cartography, distance education, GIS, human factors, hypermedia, ICT, quality design, laboratory experience, medical informatics, multimedia, open software, software engineering, telecommunications, telework, tourism online, ubiquitous computing, user-centered design, and virtual reality.
In the era of quality in interactive communications, persuasion is an implicit attribute in the human-computer interaction process and the human-computer interface design. Persuasion avails itself of the new technologies to modify the behaviour of the potential users of the on-line and off-line interactive systems. This book focuses on its presence in the on-line systems aimed at university education. Consequently, a series of techniques and heuristic methods to unveil the persuasion practised on-line for the last eight years in a European university context is presented.
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