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This book aims at helping software teams work more efficiently by
setting up their own design processes In a world where being able
to satisfy users' needs becomes a crucial element for products'
existence, this book helps organizations understand design
processes, allowing them efficiently deliver experiences that
address the real problems of their audiences. This book offers a
combination of theory and practice that will help its readers
understand how to design efficient processes and apply this
knowledge in their own work. A large volume of insights in the form
of colorful images and doodles.
Can we learn through play? Can we really play while learning? Of
course! But how?! We all learn and educate others in our own unique
ways. Successful educational games adapt to the particular learning
needs of their players and facilitate the learning objectives of
their designers. Educational Game Design Fundamentals embarks on a
journey to explore the necessary aspects to create games that are
both fun and help players learn. This book examines the art of
educational game design through various perspectives and presents
real examples that will help readers make more informed decisions
when creating their own games. In this way, readers can have a
better idea of how to prepare for and organize the design of their
educational games, as well as evaluate their ideas through several
prisms, such as feasibility or learning and intrinsic values.
Everybody can become education game designers, no matter what their
technical, artistic or pedagogic backgrounds. This book refers to
educators and designers of all sorts: from kindergarten to lifelong
learning, from corporate training to museum curators and from
tabletop or video game designers to theme park creators!
Can we learn through play? Can we really play while learning? Of
course! But how?! We all learn and educate others in our own unique
ways. Successful educational games adapt to the particular learning
needs of their players and facilitate the learning objectives of
their designers. Educational Game Design Fundamentals embarks on a
journey to explore the necessary aspects to create games that are
both fun and help players learn. This book examines the art of
educational game design through various perspectives and presents
real examples that will help readers make more informed decisions
when creating their own games. In this way, readers can have a
better idea of how to prepare for and organize the design of their
educational games, as well as evaluate their ideas through several
prisms, such as feasibility or learning and intrinsic values.
Everybody can become education game designers, no matter what their
technical, artistic or pedagogic backgrounds. This book refers to
educators and designers of all sorts: from kindergarten to lifelong
learning, from corporate training to museum curators and from
tabletop or video game designers to theme park creators!
This book aims at helping software teams work more efficiently by
setting up their own design processes In a world where being able
to satisfy users' needs becomes a crucial element for products'
existence, this book helps organizations understand design
processes, allowing them efficiently deliver experiences that
address the real problems of their audiences. This book offers a
combination of theory and practice that will help its readers
understand how to design efficient processes and apply this
knowledge in their own work. A large volume of insights in the form
of colorful images and doodles.
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