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Advances in 3D visualization and physics-based simulation
technology make it possible for game developers to create
compelling, visually immersive gaming environments that were only
dreamed of years ago. But today's game players have grown in
sophistication along with the games they play. It's no longer
enough to wow your players with dazzling graphics; the next step in
creating even more immersive games is improved artificial
intelligence, or AI. Fortunately, advanced AI game techniques are
within the grasp of every game developer--not just those who
dedicate their careers to AI. If you're new to game programming or
if you're an experienced game programmer who needs to get up to
speed quickly on AI techniques, you'll find AI for Game Developers
to be the perfect starting point for understanding and applying AI
techniques to your games. Written for the novice AI programmer, AI
for Game Developers introduces you to techniques such as finite
state machines, fuzzy logic, neural networks, and many others, in
straightforward, easy-to-understand language, supported with code
samples throughout the entire book (written in C/C++). From basic
techniques such as chasing and evading, pattern movement, and
flocking to genetic algorithms, the book presents a mix of
deterministic (traditional) and non-deterministic (newer) AI
techniques aimed squarely at beginners AI developers. Other topics
covered in the book include: * Potential function based movements:
a technique that handles chasing, evading swarming, and collision
avoidance simultaneously * Basic pathfinding and waypoints,
including an entire chapter devoted to the A* pathfinding algorithm
* AI scripting * Rule-based AI: learn about variants other than
fuzzy logic and finite state machines * Basic probability *
Bayesian techniques Unlike other books on the subject, AI for Game
Developers doesn't attempt to cover every aspect of game AI, but to
provide you with usable, advanced techniques you can apply to your
games right now. If you've wanted to use AI to extend the play-life
of your games, make them more challenging, and most importantly,
make them more fun, then this book is for you.
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