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*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
Updated with the changes to C#, Beginning C# 2008 Objects: From Concepts to Code introduces complete beginners to C# coding practice with a solid methodological foundation written by two criticallyacclaimed experts in the field, already authors of the bestselling Beginning C# Objects. By building from first principles in objectoriented terminology, then advancing through application design with Unified Modeling Language (UML)into practical examples, Beginning C# 2008 Objects: From Concepts to Code provides a foundational guide written from the perspective of two experienced, working authorities on C#. Working coders will benefit from the objectoriented cast of the book and its section on usecase modeling. This is the book to read if you want to deepen and advance your existing professional development in C# with an eye towards advancing out of pure coding work. For the reader wishing to simply learn C#, this book will provide exactly that. In addition to listing code and syntax, Beginning C# 2008 Objects: From Concepts to Code also walks you through the design and architecting of a functioning C# application, showing the why and the how of the development decisions that go into professional C# coding.
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