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Bloodshadows 3E - Fantasy-Noir Roleplaying (Paperback): Greg Farshtey, Ed Stark, Brett M. Bernstein Bloodshadows 3E - Fantasy-Noir Roleplaying (Paperback)
Greg Farshtey, Ed Stark, Brett M. Bernstein
R916 Discovery Miles 9 160 Ships in 10 - 15 working days
Fringers (Classic Reprint of the Fringers Guide) - A Supplement for Shatterzone (Paperback): Greg Farshtey, Daniel Scott Palter Fringers (Classic Reprint of the Fringers Guide) - A Supplement for Shatterzone (Paperback)
Greg Farshtey, Daniel Scott Palter; Samuel Witt Jr
R613 Discovery Miles 6 130 Ships in 10 - 15 working days

The few. The proud. The criminally insane.
They are demented by nature, violent by design, outcasts by choice, and they are everywhere. This book introduces some of the galaxy's most bizarre and dangerous fringer groups. They are eccentrics and fanatics, theorists and terrorists. The only thing they have in common is that they are all on the outside breaking in. These are the groups fleet warned you about. But you didn't listen
This classic scanned reprint of Fringers Guide requires the Shatterzone core rules (either the original boxed set or classic reprint).

Hell's Feast - The World of Bloodshadows Novel One (Paperback): Greg Farshtey Hell's Feast - The World of Bloodshadows Novel One (Paperback)
Greg Farshtey
R438 Discovery Miles 4 380 Ships in 10 - 15 working days

Jack Deacon was just another average gumshoe on another average case. Until his client flashed a set of fangs, the sentinels came calling, and an out-of-town caster tossed a spell with his name on it. Now he has to track down a bizarre killer or take the ultimate fall.

Sorcerer's Crib Sheet (Classic Reprint) - A Supplement for Bloodshadows (Paperback): Bill Olmesdahl Sorcerer's Crib Sheet (Classic Reprint) - A Supplement for Bloodshadows (Paperback)
Bill Olmesdahl; Contributions by Greg Farshtey; Sanford Berenberg
R418 Discovery Miles 4 180 Ships in 10 - 15 working days

When your old man's grimoire just ain't enough... when your last spell couldn't beat a rug... when you are up against a pair of fangs with your name on them... that is when you need the Sorcerer's Crib Sheet. That is where you find the spells you need to survive in a tough town. It contains details on alteration, apportation, conjuration, divination, and summoning spells; tips on "abusing" the magic system; details on magic-using cults and elementals; and new character profiles for use in your campaign.
This classic scanned reprint of Sorcerer's Crib Sheet requires the MasterBook core rules and Bloodshadows Worldbook--either the original boxed set or classic reprint.

Bloodshadows (Classic Reprint) - A World Book for MasterBook (Paperback): Ed Stark, Greg Farshtey Bloodshadows (Classic Reprint) - A World Book for MasterBook (Paperback)
Ed Stark, Greg Farshtey
R555 Discovery Miles 5 550 Ships in 10 - 15 working days

This is a reprinted edition of the classic 1994 world book for the MasterBook roleplaying game system. Welcome to the world of Fantasy Noir. It's a mean old world out there. The sorcerer upstairs conjures too loud; the guy down the hall drinks blood from a six-pack; that stiff you left in the alley is up and walking around. If you're lucky, the Guild will pay you for tonight's work; if you're not, you're going home in a box... a small box. Bloodshadows is a roleplaying game setting that combines pulp adventure with dark fantasy. Tough detectives in weathered trench-coats swap biting comments with vampires in evening gowns. Humans walk down dark streets side by side with demonic breeds and long-dead ghouls. And death -- or Undeath -- waits around the corner... Go outside the cities and discover the terrors of the Wilderness. Even the most powerful shapeshifter or sorcerer fears what waits in the ruins... Your weapons on the world of Marl are magic and technology -- but neither replaces a good head on your shoulders. And you'll have to work to keep it there. You must have MasterBook to play this game.

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