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Traditionally, three-dimensional image analysis (a.k.a. computer
vision) and three-dimensional image synthesis (a.k.a. computer
graphics) were separate fields. Rarely were experts working in one
area interested in and aware of the advances in the other. Over the
last decade this has changed dramatically, reflecting the growing
maturity of each of these areas. The vision and graphics
communities are today engaged in a mutually beneficial exchange,
learning from each other and coming up with new ideas and
techniques that build on the state of the art in both fields. This
book is the result of a fruitful collaboration between scientists
at the University of NA1/4rnberg, Germany, who, coming from diverse
fields, are working together propelled by the vision of a unified
area of three-dimensional image analysis and synthesis. Principles
of 3D Image Analysis and Synthesis starts out at the image
acquisition end of a hypothetical processing chain, proceeds with
analysis, recognition and interpretation of images, towards the
representation of scenes by 3D geometry, then back to images via
rendering and visualization techniques. Coverage includes
discussion of range cameras, multiview image processing, the
structure-from-motion problem, object recognition, knowledge-based
image analysis, active vision, geometric modeling with meshes and
splines, and reverse engineering. Also included is cutting-edge
coverage of texturing techniques, global illumination, image-based
rendering, volume visualization, flow visualization techniques, and
acoustical imaging including object localization from audio and
video. This state-of-the-art volume is a concise and readable
reference for scientists, engineers, graduate students and
educators working in image processing, vision, computer graphics,
or visualization.
Traditionally, say 15 years ago, three-dimensional image analysis
(aka computer vi sion) and three-dimensional image synthesis (aka
computer graphics) were separate fields. Rarely were expert"
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