|
Showing 1 - 2 of
2 matches in All Departments
The book provides a systemic view of the state-of-the- art of
Digital Game Based Learning (DGBL) across the lifespan, from
age-specific game design requirements to technological devices that
could overcome child and older adult difficulties in the use of
DGBL technologies. Other topics include cross-generational digital
game-based learning, workplace gaming, exergaming, serious games to
tackle societal challenges,and implications of DGBL across the
lifespan for game designers. In addition to the state-of-the-art
methodologies provided for age-specific gamedesign, development,
implementation and assessment, a significant portion of the book
focuses on case studies where DGBL have been designed and
implemented in every age groups and in cross-generational
situations.
The book provides a systemic view of the state-of-the- art of
Digital Game Based Learning (DGBL) across the lifespan, from
age-specific game design requirements to technological devices that
could overcome child and older adult difficulties in the use of
DGBL technologies. Other topics include cross-generational digital
game-based learning, workplace gaming, exergaming, serious games to
tackle societal challenges,and implications of DGBL across the
lifespan for game designers. In addition to the state-of-the-art
methodologies provided for age-specific gamedesign, development,
implementation and assessment, a significant portion of the book
focuses on case studies where DGBL have been designed and
implemented in every age groups and in cross-generational
situations.
|
You may like...
Loot
Nadine Gordimer
Paperback
(2)
R398
R330
Discovery Miles 3 300
|