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In the half millennium of their existence, guilds in the Low
Countries played a highly significant role in shaping the societies
of which they were a part. One key aspect that has been identified
in recent historical research to explain the survival of the guilds
for such a long time is the guilds' continued adaptability to
changing circumstances. This idea of flexibility is the point of
departure for the essays in this volume, which sheds new light on
the corporate system and identifies its various features and
regional variances. The contributors explore the interrelations
between economic organisations and political power in late medieval
and early modern towns, and address issues of gender, religion and
social welfare in the context of the guilds. This cohesive and
focussed volume will provide a stimulus for renewed interest and
further research in this area. It will appeal to scholars and
students with an interest in early modern economic, social and
cultural history in particular, but will also be valuable to those
researching into political, religious and gender history.
Apprenticeship or vocational training is a subject of lively
debate. Economic historians tend to see apprenticeship as a purely
economic phenomenon, as an 'incomplete contract' in need of legal
and institutional enforcement mechanisms. The contributors to this
volume have adopted a broader perspective. They regard learning on
the shop floor as a complex social and cultural process, to be
situated in an ever-changing historical context. The results are
surprising. The authors convincingly show that research on
apprenticeship and learning on the shop floor is intimately
associated with migration patterns, family economy and household
strategies, gender perspectives, urban identities and general
educational and pedagogical contexts.
In the half millennium of their existence, guilds in the Low
Countries played a highly significant role in shaping the societies
of which they were a part. One key aspect that has been identified
in recent historical research to explain the survival of the guilds
for such a long time is the guilds' continued adaptability to
changing circumstances. This idea of flexibility is the point of
departure for the essays in this volume, which sheds new light on
the corporate system and identifies its various features and
regional variances. The contributors explore the interrelations
between economic organisations and political power in late medieval
and early modern towns, and address issues of gender, religion and
social welfare in the context of the guilds. This cohesive and
focussed volume will provide a stimulus for renewed interest and
further research in this area. It will appeal to scholars and
students with an interest in early modern economic, social and
cultural history in particular, but will also be valuable to those
researching into political, religious and gender history.
About This Book Create most diverse apps and learn how to
distribute them with the help of the Kivy framework Explore Kivy
API to develop user interfaces and control multi-touch events
Step-by-step recipes that provide deeper understanding of the Kivy
1.9.0 framework Build and use your own events, widgets and gestures
using features and tools in Kivy Who This Book Is ForThis book is
intended for developers who want to use features of the Kivy
framework and develop multitouch applications. Prior experience
with Kivy is not required although familiarity with Python is
expected. What You Will Learn Access widgets defined inside the Kv
language in your Python code Handle Kivy events to control widgets,
touches, the mouse, the keyboard, and animations Recognize touch
shapes and detect multitapping Organize your layouts while working
with the action bar Store and retrieve the coordinate space context
Create your own shader and render in a Framebuffer Leverage factory
objects, multitouch in iOS, and multitouch in Android In DetailKivy
is an open source Python library for the rapid development of
applications that make use of innovative user interfaces, such as
multitouch apps, and develops UI and UX apps in a cross-platform
environment. You will start off by installing Kivy and building
your interfaces. You will learn how to work the accelerometer and
create custom events. Then, you will use the basics, buttons,
labels, and text inputs and manipulate the widget tree. Next, you
will work with manipulating instructions, create Atlas and layouts,
and learn packaging for Windows and iOS. By the end of this book,
you will have learned the features and tools in Kivy and will be
able to create portable packages to distribute your apps on the
most popular platforms.
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