0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R2,500 - R5,000 (2)
  • -
Status
Brand

Showing 1 - 2 of 2 matches in All Departments

Knowledge-Based Explorable Extended Reality Environments (Hardcover, 1st ed. 2020): Jakub Flotynski Knowledge-Based Explorable Extended Reality Environments (Hardcover, 1st ed. 2020)
Jakub Flotynski
R2,678 Discovery Miles 26 780 Ships in 18 - 22 working days

This book presents explorable XR environments-their rationale, concept, architectures as well as methods and tools for spatial-temporal composition based on domain knowledge, including geometrical, presentational, structural and behavioral elements. Explorable XR environments enable monitoring, analyzing, comprehending, examining and controlling users' and objects' behavior and features as well as users' skills, experience, interests and preferences. The E-XR approach proposed in this book relies on two main pillars. The first is knowledge representation technologies, such as logic programming, description logics and the semantic web, which permit automated reasoning and queries. The second is imperative programming languages, which are a prevalent solution for building XR environments. Potential applications of E-XR are in a variety of domains, e.g., education, training, medicine, design, tourism, marketing, merchandising, engineering and entertainment. The book's readers will understand the emerging domain of explorable XR environments with their possible applications. Special attention is given to an in-depth discussion of the field with taxonomy and classification of the available related solutions. Examples and design patterns of knowledge-based composition and exploration of XR behavior are provided, and an extensive evaluation and analysis of the proposed approach is included. This book helps researchers in XR systems, 3D modeling tools and game engines as well as lecturers and students who search for clearly presented information supported by use cases. For XR and game programmers as well as graphic designers, the book is a valuable source of information and examples in XR development. Professional software and web developers may find the book interesting as the proposed ideas are illustrated by rich examples demonstrating design patterns and guidelines in object-oriented, procedural and declarative programming.

Knowledge-Based Explorable Extended Reality Environments (Paperback, 1st ed. 2020): Jakub Flotynski Knowledge-Based Explorable Extended Reality Environments (Paperback, 1st ed. 2020)
Jakub Flotynski
R2,650 Discovery Miles 26 500 Ships in 18 - 22 working days

This book presents explorable XR environments-their rationale, concept, architectures as well as methods and tools for spatial-temporal composition based on domain knowledge, including geometrical, presentational, structural and behavioral elements. Explorable XR environments enable monitoring, analyzing, comprehending, examining and controlling users' and objects' behavior and features as well as users' skills, experience, interests and preferences. The E-XR approach proposed in this book relies on two main pillars. The first is knowledge representation technologies, such as logic programming, description logics and the semantic web, which permit automated reasoning and queries. The second is imperative programming languages, which are a prevalent solution for building XR environments. Potential applications of E-XR are in a variety of domains, e.g., education, training, medicine, design, tourism, marketing, merchandising, engineering and entertainment. The book's readers will understand the emerging domain of explorable XR environments with their possible applications. Special attention is given to an in-depth discussion of the field with taxonomy and classification of the available related solutions. Examples and design patterns of knowledge-based composition and exploration of XR behavior are provided, and an extensive evaluation and analysis of the proposed approach is included. This book helps researchers in XR systems, 3D modeling tools and game engines as well as lecturers and students who search for clearly presented information supported by use cases. For XR and game programmers as well as graphic designers, the book is a valuable source of information and examples in XR development. Professional software and web developers may find the book interesting as the proposed ideas are illustrated by rich examples demonstrating design patterns and guidelines in object-oriented, procedural and declarative programming.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Casa A-Frame Freestanding Clothesline…
R2,869 R2,434 Discovery Miles 24 340
Wenko Greta Kids Laundry Basket…
R483 Discovery Miles 4 830
Pathological Brain Detection
Shui-Hua Wang, Yudong Zhang, … Hardcover R1,421 Discovery Miles 14 210
Queen Elizabeth, Volume 88
Maria Isabel Sanchez Vegara Hardcover R249 Discovery Miles 2 490
Exploring Critical Approaches of…
Muhammad Sarfraz Hardcover R5,395 Discovery Miles 53 950
Optical Measurements - Techniques and…
Oliver Feldmann, F. Mayinger Hardcover R4,069 Discovery Miles 40 690
Advances in Computers, Volume 103
Atif Memon Hardcover R4,195 Discovery Miles 41 950
Statistical Physics, Automata Networks…
E. Goles, Servet Martinez Hardcover R1,523 Discovery Miles 15 230
Wenko Laundry Bin 48L - Adria Square…
R999 Discovery Miles 9 990
Chenshia Cotton Laundry Basket Foldable…
R699 R437 Discovery Miles 4 370

 

Partners