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Deformation Models - Tracking, Animation and Applications (Paperback, Softcover reprint of the original 1st ed. 2013): Manuel... Deformation Models - Tracking, Animation and Applications (Paperback, Softcover reprint of the original 1st ed. 2013)
Manuel Gonzalez Hidalgo, Arnau Mir Torres, Javier Varona Gomez
R3,868 Discovery Miles 38 680 Ships in 10 - 15 working days

The computational modelling of deformations has been actively studied for the last thirty years. This is mainly due to its large range of applications that include computer animation, medical imaging, shape estimation, face deformation as well as other parts of the human body, and object tracking. In addition, these advances have been supported by the evolution of computer processing capabilities, enabling realism in a more sophisticated way. This book encompasses relevant works of expert researchers in the field of deformation models and their applications. The book is divided into two main parts. The first part presents recent object deformation techniques from the point of view of computer graphics and computer animation. The second part of this book presents six works that study deformations from a computer vision point of view with a common characteristic: deformations are applied in real world applications. The primary audience for this work are researchers from different multidisciplinary fields, such as those related with Computer Graphics, Computer Vision, Computer Imaging, Biomedicine, Bioengineering, Mathematics, Physics, Medical Imaging and Medicine.

Deformation Models - Tracking, Animation and Applications (Hardcover, 2013 ed.): Manuel Gonzalez Hidalgo, Arnau Mir Torres,... Deformation Models - Tracking, Animation and Applications (Hardcover, 2013 ed.)
Manuel Gonzalez Hidalgo, Arnau Mir Torres, Javier Varona Gomez
R4,116 Discovery Miles 41 160 Ships in 10 - 15 working days

The computational modelling of deformations has been actively studied for the last thirty years. This is mainly due to its large range of applications that include computer animation, medical imaging, shape estimation, face deformation as well as other parts of the human body, and object tracking. In addition, these advances have been supported by the evolution of computer processing capabilities, enabling realism in a more sophisticated way. This book encompasses relevant works of expert researchers in the field of deformation models and their applications. The book is divided into two main parts. The first part presents recent object deformation techniques from the point of view of computer graphics and computer animation. The second part of this book presents six works that study deformations from a computer vision point of view with a common characteristic: deformations are applied in real world applications. The primary audience for this work are researchers from different multidisciplinary fields, such as those related with Computer Graphics, Computer Vision, Computer Imaging, Biomedicine, Bioengineering, Mathematics, Physics, Medical Imaging and Medicine.

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