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Seventeen-year-old Harold Tray is preparing for college when he is
visited by an apparition one night. After she convinces him to
accompany her to a faraway world, Harold finds himself in the
middle of a prophecy in the fairy-tale land of Kingdom. Planet is a
powerful pixie who proclaims Harold has been teleported to help her
bring peace back to Kingdom. His assignment is to unite five
maidens to overthrow the illegitimate king. Luckily for Harold, the
five are fairy-tale princesses from familiar childhood stories.
After partnering with Planet and other misfit companions, he
journeys across Kingdom in search of the maidens. He finds them at
the end of their stories, ready to continue their lives as queens.
Unfortunately, their progress to the throne will not be easy. An
ancient enemy is waiting for them, and he knows secrets about
Harold's past.
The most exciting and productive areas of academic inquiry are
often where the interests of two disciplines meet. This is
certainly the case for the subject of this book, originally
published in 1994, which explores the contribution that
computer-based modelling and artificial intelligence can make to
understanding fundamental issues in social science. Simulating
Societies shows how computer simulations can help to clarify
theoretical approaches, contribute to the evaluation of alternative
theories, and illuminate one of the major issues of the social
sciences: how social phenomena can "emerge" from individual action.
The authors discuss how simulation models can be constructed using
recently developed artificial intelligence techniques and they
consider the methodological issues involved in using such models
for theory development, testing and experiment. The introductory
chapters situate the book within social science, and suggest why
the time was ripe for significant progress, before defining basic
terminology, showing how simulation has been used to theorize about
organizations, and indicating through examples some of the
fundamental issues involved in simulation. The main body of the
text provides case studies drawn from economics, anthropology,
archaeology, planning, social psychology and sociology. The appeal
of this path-breaking book was twofold. It offered an essential
introduction to simulation for social scientists and it provided
case study applications for computer scientists interested in the
latest advances in the burgeoning area of distributed artificial
intelligence (DAI) at the time.
The most exciting and productive areas of academic inquiry are
often where the interests of two disciplines meet. This is
certainly the case for the subject of this book, originally
published in 1994, which explores the contribution that
computer-based modelling and artificial intelligence can make to
understanding fundamental issues in social science. Simulating
Societies shows how computer simulations can help to clarify
theoretical approaches, contribute to the evaluation of alternative
theories, and illuminate one of the major issues of the social
sciences: how social phenomena can "emerge" from individual action.
The authors discuss how simulation models can be constructed using
recently developed artificial intelligence techniques and they
consider the methodological issues involved in using such models
for theory development, testing and experiment. The introductory
chapters situate the book within social science, and suggest why
the time was ripe for significant progress, before defining basic
terminology, showing how simulation has been used to theorize about
organizations, and indicating through examples some of the
fundamental issues involved in simulation. The main body of the
text provides case studies drawn from economics, anthropology,
archaeology, planning, social psychology and sociology. The appeal
of this path-breaking book was twofold. It offered an essential
introduction to simulation for social scientists and it provided
case study applications for computer scientists interested in the
latest advances in the burgeoning area of distributed artificial
intelligence (DAI) at the time.
Seventeen-year-old Harold Tray is preparing for college when he is
visited by an apparition one night. After she convinces him to
accompany her to a faraway world, Harold finds himself in the
middle of a prophecy in the fairy-tale land of Kingdom. Planet is a
powerful pixie who proclaims Harold has been teleported to help her
bring peace back to Kingdom. His assignment is to unite five
maidens to overthrow the illegitimate king. Luckily for Harold, the
five are fairy-tale princesses from familiar childhood stories.
After partnering with Planet and other misfit companions, he
journeys across Kingdom in search of the maidens. He finds them at
the end of their stories, ready to continue their lives as queens.
Unfortunately, their progress to the throne will not be easy. An
ancient enemy is waiting for them, and he knows secrets about
Harold's past.
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