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OpenGL, which has been bound in C, is a seasoned graphics library
for scientists and engineers. As we know, Java is a rapidly growing
language becoming the de facto standard of Computer Science
learning and application development platform as many undergraduate
computer science programs are adopting Java in place of C/C++.
Released by Sun Microsystems in June 2003, the recent OpenGL
binding with Java, JOGL, provides students, scientists, and
engineers a new venue of graphics learning, research, and
applications. Overview This book aims to be a shortcut to graphics
theory and programming in JOGL. Specifically, it covers OpenGL
programming in Java, using JOGL, along with concise computer
graphics theories. It covers all graphics basics and several
advanced topics without including some implementation details that
are not necessary in graphics applications. It also covers some
basic concepts in Java programming for C/C++ programmers. It is
designed as a textbook for students who know programming basics
already. It is an excellent shortcut to learn 3D graphics for
scientists and engineers who understand Java programming. It is
also a good reference for C/C++ graphics vi Preface programmers to
learn Java and JOGL. This book is a companion to Guide to Graphics
Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4),
which covers a smaller graphics area with similar examples in C but
has a comprehensive list of graphics software tools. Organization
and Features This book concisely introduces graphics theory and
programming in Java with JOGL.
The 2nd edition of this integrated guide explains and lists
readily available graphics software tools and their applications,
while also serving as a shortcut to graphics theory and
programming. It grounds readers in fundamental concepts and helps
them use visualization, modeling, simulation, and virtual reality
to complement and improve their work.
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Paperback
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R391
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Discovery Miles 3 620
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